Quantum error when having ray tracing in real time on PS5 • Eurogamer – Game reviews, news and more



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Although it lasts about 50 minutes, Mark Cerny’s bizarre presentation on PlayStation 5, designed for CGD 2020, left many questions unanswered and generated a lot of speculation.

Since then, several comments have been made, numerous opinions have been shared, and in the absence of more announcements or the presentation of PS5 games, there has been much debate about the capabilities of Sony’s next-generation console.

Chris Grannell, a former Guerrilla Cambridge designer, recently said that PS5 would not be able to track lightning in real time, but we now have a study that guarantees that his game will use this technology on PS5.

Announced by TeamKill Media in late March, Quantum Error is a cross-generation game being developed by just 4 people, and in the first shared information, the use of real-time ray tracing was confirmed in the PS5 version.

When asked about Grannell’s comments that PS5 would not be able to track lightning in real time, TeamKill Media replied only that Quantum Error will use this technique on PS5.

Quantum Error will use 100% real-time ray tracing

“It’s very easy to implement,” game makers continued, receiving several questions raised by Grannell’s comments, which went in the opposite direction of what had been promised for Quantum Error.

Something we notice is that things have to be as perfect as possible when viewing things with ray tracing because it is not done well, it is easily noticeable with this type of lighting and reflections.



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