Or what was wrong with Kinect? 10 years of Xbox motion sensor



[ad_1]

O ano é 2020 e o Microsoft Kinect, or the most successful, sensational and poorly sold motion sensor for the entire history of 10 years. Originally an accessory do Xbox 360 and later do Xbox One, it was extremely underused in games, but on the other hand, it ended up being massively endowed by scientists and designers in various other fins, thanks to its ease and ease of use.

We are going to give an idea how Microsoft got fazer tudo errado com o Kinect.Microsoft / Kinect for Xbox 360

From Project Natal to Kinect

As origins of the Kinect date back to 2005, when the Israeli company PrimeSense was founded. At the time, the first studies of sensors and cameras capable of detecting depth of field with precision began to emerge, Microsoft was interested in the technology in 2006, when Alex Kipman, manager of the “incubator” of Redmond (division that cares for new projetos) viu uma demonstração da empresa na GDC daquele ano.

O projeto não começou de cara, mas recebeu external stimulus: in November 2006 to Nintendo lançou or Wii, seu novo console of table as então revolutionary Wiimote, um control cujos movements eram captured by the sensor bar and translated us jogos, something more fluent than previous solutions for games. To Microsoft, pressured by a viu competitor that it would be necessary to present something similar in 2008, delineou or scopo of “Project Natal”, named assim in the hometown of Kipman, in the capital of the state of Rio Grande do Norte.

The work on the Project Natal project will take place in 2009 and officially, it will be a major choice for more technical uses, or for years that it has been developed and presented as Microsoft Hololens; for or Xbox 360, I did not mean, or project was a small gadget with depth sensors, capable of enxergar or jogger, capture your movements and reproductions on the web in games. The RGB camera, with a resolution of 640 x 480 pixels, was accompanied by an infrared laser projector, which proposes various points on a surface and creates 3D models, which are solid CMOS sensors.

Presented at E3 2010, or Project Natal, now called Microsoft Kinect, chegou promising a revolution to play or eliminate or control; The player could use his body, gestures and voice to play, navigate, operate the menus and etc., and at the same time, with a fully enlightened presentation, he said to the public.

It is worth mentioning that Microsoft was not the only one to run two motion sensors: a year before Kinect had checked out Sony Sony or PS Move (which was not officially discontinued), a set of controls closest to Wiimote. In addition to the Xbox 360 accessory, it was not entirely without peripherals.

Or Kinect chegou às lojas in November 2010 for US $ 149, which was considered a fair value for the functionality offered; A version for Windows, with a USB connection for the first time in 2012, plus or a public SDK for accessories, for developers with children and applications, available from the beginning. This, curiously enough, was two pontos-chave da sucessão de erros (commercially flailing) from Microsoft.

Kinect for games? Nhe

A recepção do Kinect was curious. For the great developers, or accessories, it was complex with more and less resources, which limited many possibilities for jogos. Mesmo a Rare, internal study of Microsoft and responsible for its first six titles, such as Kinect Adventures e outros, passou por poucas e boas.

The players will also not feel willing to acquire or peripheral, mainly due to their profile: more complex players, such as FPS, were the least supportive of tinham (an excellent foi or Tom Clancy’s Ghost Recon: Future Soldier, which I was not very pleased with), since Kinect was very much turned to jogos infantis (Kinectimals), of dança (Dance Central and Just dance) and functions of menu and videoconference, or that did not justify aquisition.

The years you spent passing the Kinect were selling their popularity among the gamers falling, and at the same time updating for the Xbox One, with a depth sensor below, which was original or later, of its result. In sum, or a tinór mica accessory.

Microsoft / Kinect for Xbox One

A Microsoft fez o que pôde, more understood to sell or Xbox One like Kinect for $ 499, $ 100 a mais do que or PS4 foi um erro mortal, e pouco depois desmembrou or console do acessório. Subsequently, either Xbox One S or Xbox One X will lose a dedicated port or peripheral, which happened to depend on an accessory.

In October 2017, I shut down produção do Kinect for Xbox One, and in February 2018 tirou or Kinect Adapter do mercado, pondo um fim em sua passagem pelos games.

I just know that there are only two sides to Microsoft that are wrong.

Kinect for the masses (more não o do Windows)

As I said before, or Kinect for Windows chegou ao mercado em 2012, só que a novamente meteu os pés pelas mãos: a company accredited that projectores, cientistas da computação e leigos that não got the approval they proposed to pay US $ 249,100 A mala pela versão para PCs only because of the connection, since it was essentially the same as the Xbox 360; Authorized students and developers developers developers pay US $ 149 per original.

No fim das contas, or problem of the proprietary connection has been solved with an extra-official USB adapter, as with the SDK released in June 2011, everyone has dated with the console version and choveram two more varied projects, we have listed several time. Quando o Xbox One chegou em 2013, o mesmo tambi foi bent hairs devs com facilidade.

We are going to give an oath in some of the following problems:

1. Rotação em 360º (um dos primeiros hacks)

2. Ultraseven

3. Seios virtuais (Japan, of course)

4. Relay simulator with areia

5. Capture of dança com animação of 22 thousand points

6. Magical with Kinect no TED

7. Tradução de linguagem de sinais

https://www.youtube.com/watch?v=pFUClV1FNYo

8. Banheira touch (plus all não são?)

9. To “war table” do Prof. Xavier

10. Mangás Gener (Japão de novo)

Eu posso fazer isso o dia todo, mas você já entendeu.

What fim levou?

Or Kinect as a product for or end user, or for curious developers, it is dated by the end of Microsoft, to understand later that it sells a powerful and easy to use motion sensor at the cost of banana. As a consequence, the Hololens official herdeiro is dated only for projects that are relevant to the Julgue company, the same assim, or a certified developer for US $ 3,000 per unit.

A Commercial Suite, which does not need a project presentation? US $ 5 thousand to units of the same assim, only devs and companies can buy. One of two reasons for so much caution is not to repeat the same history, so much so that in the second generation, or Hololens lost everything or contributed to the promised youth, being directed to factory solutions, as a functionary of officials.

O Kinect was also kept alive as another product for companies: o Project Kinect for Azure uses a camera with a depth of 1,024 x 1,024 pixels, although it has not been used as an accessory, but it is a product intended for industrial applications, IA and mainly for Internet applications. Coisas. Public access? Nope.

Microsoft / Project Kinect for Azure

A mala bela das ironias é know that the only successor of the Kinect easily accessible public hair, and that you can buy is present no iPhone: with the purchase of PrimeSense peels Apple in 2013, to an Israeli company that forneceu or sensor da primeira geração do Accessory has its integrated technology in the front camera of two cell phones with notch da maçã.

Leaf, or principle used not Kinect é or responsável hair resource Face ID, but with more precision and turned just for detection of rostos.

[ad_2]