Assassin’s Creed Valhalla promises not to waste time grinding



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In an interview with Press Start Australia last week, the creative director of the new Assassin’s Creed Valhalla Ashraf Ismail confirmed that the gameplay of the new game will lessen unnecessary improvement, preventing players from advancing the story.

Although the game left many people hypada after a concert with artist Bosslogic creating a teaser art and the release of an incredible cinematic breakthrough, fans of the saga have already started creating theories about the narrative and are wondering what changes the game. Ubisoft compared to the previous ones.

Art produced by Bosslogic liveArt produced by Bosslogic live

To clarify some doubts from these fans, the director promised that Valhalla will be a more balanced game and open to what matters most, allowing the player to focus on the main missions of the story, an impossibility that was criticized by players in previous games. of the saga.

With this, the new Assassin’s Creed Valhalla can make participation in side quests and activities more open so that the player receives more experience or other attributes before continuing.

Assassin's Creed ValhallaAssassin’s Creed Valhalla

“Our goal is to allow players to play the content they want. So people want to focus on the narrative, no problem with that. People want to focus on their decision […] It is up to the players to decide how they want to consume the content. That has always been our point of view, ”Ismail said.

The only concern seems to be related to the modern element of the franchise, represented by Animus. “We found a way to mix the present with a new kind of experience for gamers,” general producer Julien Laferrière of Assassin’s Creed Valhalla told Eurogamer. “And today it is playable, I can confirm it.”

Assassin’s Creed Valhalla will come to the end of the year for Xbox One, Xbox Series X, PS4, PS5 and PC

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