There is no story as eccentric as that of Nuclear Gandhi in all the gaming lore, which tells the story of how programming turned a famous non-violent Indian leader into an aggressive fight with a picture of Nukes. After years of trying to quote this story, Sid Meyer has finally come out and said that nuclear Gandhi is in fact the epitome of our collective imagination.
The original story, for strangers, claims that in the original culture, Gandhi was given the lowest possible aggression rating, as corresponding to his reputation statistics. However the bug occurred when a player adopted democracy, which automatically reduces the aggression to two. Since Gandhi is already in an aggressive rating of one and the program is unable to control negative numbers, he will give the Indian leader an aggressive rating of 255, which is the highest in the game. From there, Gandhi became a terrifying monster as soon as the nukes were captured.
In later games, the story claims, the programmers gave Gandhi more aggression as an Easter egg, recalling the original story. The only problem is – none of that is true.
As Sid Meyer wrote in his memoirs, citing Bloomberg, there was no such mistake in the original culture, and the story itself is based on a false premise – even though he doesn’t enjoy the joke. “It’s one of those secrets that’s almost fun to keep a secret,” Meyer said.
This trend was reflected in a letter sent last year to Chris Brett, a journalist investigating the legend for the Nuclear Gandhi for People Make Games. “In some ways, it wouldn’t be best to know,” Byrne read the mayor’s letter. “Given the limited technology of the time, the original CIV was a game that was primarily in the player’s imagination … I hesitate to limit what a player can imagine by introducing many of my ideas,” he said.
Now, the cat is out of the bag on the original story – but if you believe that nuclear Gandhi really did happen, I’m sure Sid Meyer won’t mind.
ગેમસ્પોટને રિટેલ fromફરથી કમિશન મળી શકે છે.