PlayStation 5 vs Xbox Series X: Assassin’s Creed runs faster on Sony



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PlayStation 5 vs Xbox Series X: Assassin's Creed runs faster on Sony
Image: Ubisoft

A direct performance comparison between the Xbox Series X (test) and the PlayStation 5 has not yet been possible due to the lack of a cross-platform game that was previously available on both consoles. With the launch of the PlayStation 5, Assassin’s Creed Valhalla (test) begins the exchange of blows between the two models.

A comparison of Digital Foundry First, it claims that both consoles offer the same level of detail. Deviation reports are potentially due to different times of the day. Both also use dynamic resolutions ranging from 1440p to 1728p. In comparable scenes, both Sony and Microsoft would display the same number of pixels, the site emphasizes. However, the upgrade technique is still that of Assassin’s Creed Origins and is no longer fully up to date.

A surprise winner in fine print

Neither PlayStation 5 nor Xbox Series X can continuously hit the 60 frames per second goal. The nominally weaker PlayStation 5 turns out to be the console that stays closest to this goal. In snapshots, the site determines a difference of a maximum of 25 percent in favor of Sony, in a single scene the X Series lags 15 percent behind the PlayStation in cross section.

As a reason for “strange bottlenecks“Digital Foundry suspects software problems. Unequal frame rates have already been recorded in another report, they were produced in Devil May Cry 5’s high-performance mode, in which both consoles run at eye level. This suggests that the problem is not Assassin’s Creed, but general. Benchmarks with other games should show whether a general trend can be derived from this.

Corrected VRR

Screen Tearing, however, accompanies both platforms in Asassin’s Creed, but also in a number of other games that don’t hit the 60 FPS target, the page notes, because this is no longer guaranteed. On the Xbox, however, assuming a suitable monitor or television, a “flexiblePlayback is possible because the console supports a variable refresh rate. The feature is missing on PlayStation 5.

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