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Cyberpunk 2077 is said to be one of the biggest game releases of the year 2020 and all gamers want to get their hands on a copy of the latest CD Projekt Red game. However, since then, players have been reporting various bugs in Cyberpunk 2077 and the developers have finally released a new update that not only consists of hotfixes, but has also improved the reaction times of the NPCs. This is the reason why many gamers are wondering about Cyberpunk 2077 patch 1.05 and what’s new. If you’ve been wondering about the same thing, don’t worry, this is all you need to know about it.
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Cyberpunk 2077 update 1.05 is now available on PC, Xbox and PlayStation systems!
Cyberpunk 2077 patch 1.05 notes
Missions
- Jackie will no longer disappear in The Pickup or The Heist.
- Fixed an issue that prevented players from landing the helicopter in Love like Fire.
- Fixed an issue with Takemura not calling Play it Safe.
- It is no longer possible to activate the same dialog twice in Big in Japan.
- Fixed an issue with Delamain appearing backwards at the end of Don’t Lose Your Mind.
- Saul now correctly reaches the truck in Riders on the Storm.
- Fast travel before the Tyger Claws encounter no longer breaks progression in I Fought The Law.
- Fixed an issue that would crash progress in Ghost Town if an autosave made upon arrival of Raffen Shiv was loaded.
- Fixed an issue where new calls or messages would not be received if Happy Together failed as a result of combat.
- Elizabeth Peralez stops being overly pushy with her calls after her job offer is rejected.
- The scene with Misty and Jackie now starts correctly after leaving Viktor’s clinic.
- Wakako dialogue no longer hangs after finishing Search and Destroy.
- Walking away from Stefan in Sweet Dreams shouldn’t stop other characters from calling you more.
- Brick’s detonator should now be able to interact properly for players to disarm. Or departed. Your call.
- The elevator doors should now open properly in The Heist.
- Saul now correctly exits cars in Riders on the Storm.
- Fixed an issue where new calls or messages were not being received after running too far from Frank in War Pigs.
- Jackie now correctly leaves the factory after the match in The Pickup ends.
- Fixed an issue with Militech reinforcements not spawning if the door was pushed through too fast in Forward to Death.
- Skipping club time in Violence no longer leads to progression issues.
- Fixed issues starting Gig: Getting Warmer …
- Fixed an issue where no new calls or messages would be received after Pyramid Song was abandoned midway.
- Fixed an issue where Delamain’s core could already be broken when the player entered the core room in Don’t Lose Your Mind.
- Fixed issues with Delamain not appearing or doing anything outside of the Afterlife in The Heist.
- Fixed an issue with the target stuck in “Talk to Viktor” in The Ripper.
- Fixed an issue where it was impossible to speak to the doorman in front of Lizzie in The Information.
- Added a description for Don’t Lose Your Mind in the Journal.
- Fixed an issue that prevented the player from saving, using fast travel, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
- Fixed an issue where Panama would not call on any other matter until I’ll Fly Away completed.
- Fixed an issue with Dum Dum following V after The Pickup ended.
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How to play
- Reaction times of covered NPCs improved.
- Fixed the number of shots required to kill civilians from a distance during combat.
Visual
- Fixed an issue with Delamain’s image displaying above the current caller during phone calls.
- V’s mouth does not remain open after entering the closed space Where is My Mind.
- Fixed some UI overlay issues.
- V appears more modest in the inventory preview after the half-year assembly;)
- NPCs appear faster in the quest area during Stadium Love.
- It added some warmth to the HDR.
- Fixed NPCs posing on T in Suspicious Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
- Fixed an issue where after a brain dance it was possible to get stuck in headless third person view.
- Silencer icons are no longer displayed without an image in inventory.
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UI
- Fixed an issue with the weapon’s crosshair persisting on the screen.
- Inventory menu no longer closes immediately after first opening after dropping off a car.
- Fixed an issue where when accessing a fast travel terminal, the button displayed in the upper right corner requesting to open the quest journal did not work.
Performance and stability
- Various stability improvements, including crash fixes.
Diverse
- Off-screen explosions are making noise now.
PC specific
- [AMD SMT] Optimized utilization of default cores / threads for 4-core and 6-core AMD Ryzen ™ processors. The 8, 12 and 16 core processors remain unchanged and behave as intended. This change was implemented in cooperation with AMD and was based on tests on both sides that indicated that the performance improvement occurs only on CPUs with 6 cores or less.
- Fixed an issue with the way raw input is collected.
- The use of the AVX instruction set has been removed, thus fixing crashes at the end of the Prologue on processors that do not support AVX.
- The debug console has been removed to avoid features that could lead to crashes or crashed missions This does not mean that we do not want to support the modding community. Stay tuned to learn more about it.
- Ray-traced reflections should no longer appear too bright compared to the surroundings.
- Fixed an issue with Steam Overlay crashing when shutting down the game.
- The memory_pool_budgets.csv file has been removed. which was not connected to the final version of the game and had no influence on it (it was a leftover file used during development to estimate memory usage. It had no effect on the amount of memory allocated). The perceived performance increase after editing the file may be related to restarting the game.
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Console specific
- Improved image sharpness with Chromatic Aberration and Film Grain enabled.
- Settings should no longer be reset to default after restarting multiple game sessions.
- Fixed visual issues that occurred during the transition between The Heist and Love Like Fire.
- Fixed the appearance of various vehicles.
- [Xbox] Going into combat while Synaptic Accelerator is active no longer ends up on the player’s health bar not showing.
- [Xbox] The game no longer stops responding when logging out of a profile when the controller disconnect message is visible.
- The telemetry consent request will appear once again due to a previous problem with resetting settings.
- Fixed an issue where it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
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