Xbox Series X / S vs. PlayStation 5: Our launch-month verdict


Picture of Xbox Series X, PlayStation 5, Xbox Series S.
Zoom in / LR: Xbox Series X, PlayStation 5, Xbox Series S.

Sam Machkovich

Although this year’s new consoles have only been on store shelves for less than two weeks, we’ve already published thousands of words about the Xbox Series X / S and PlayStation 5. Monthly tech previews, picture-filled unboxings, extensive reviews, coverage of some of the biggest launch games and more, you can do nothing but read our detailed ideas about Sony and MicroSft’s new consoles all day. If you don’t have time for all of that, we understand. That’s why we’ve summarized this simple, heady part by directly comparing the most important features of both systems. By the end, we hope it’s time to upgrade your console, and if it is, you’ll know which way to go.

Hardware design

The PS5 (disc 499 with disk drive, without 399) and the Xbox Series X (9499) are really big. The Series X Chunking, dubbed the Minimalist Cube as Ed, has at least a 6 “clearance on either side of it – making it a nightmare for average entertainment center shelves. The PS5 comes in below its minimum clearance of 4.25, but here it is. It costs 50 percent more in volume than the Series X. Once you find a place to put it, other differences boil down to your aesthetic preferences: a black monolith with lighter green accents, or a curved pop-collar tower?

Both are quiet (except for the disk spinning in disk drives) but the PS5 has a slightly discreet fan noise, while the Xbox Series X is literally whisper quiet. While we’ve seen reports of “coil wine” affecting some PS5 customers, we haven’t been able to replicate that noise problem.

While the cooling systems of those two consoles are not the same, their silicone makeup is so similar to explain why they exert so much power. They get out at about 205 WX in each-gen games, though they go close to 190 W on average.

The Xbox Series S ($ 299), meanwhile, is as quiet as its Series X Sibling (among other things, the same 12 “fan system), while the form factor is shrinking compared to the 2017 Xbox One X. We sat down with it, the more we The design of its “Bluetooth Speaker” has chosen to design the design of the black ring otherwise on the white box box, especially the slot in the crowded entertainment center. Its power draw is also phenomenal, never exceeding 90 W. The most console drawing games.

Hardware power

GCN compute units, RDNA 2 cores, Zen 2 Jaguar cores and all such things aside. When it comes to running real games, the Xbox Series X and PS5 are practically inseparable. The third-party title available on both systems looks and works almost identically, and you’ll be forced to choose one over the other in blind tests.

Series X power consumption
Comfort mode 16-30.5W
Comfort mode (W / Download) 33-55W
Disable on menu 62 w
Netflix 64W
Playing 4K Blu-ray 64-76W
Gameplay (Spelunki X360) 101-104W
Gameplay (Gears 5 XSX) 170-198 w
Installing Dark Souls II from Disk 70 – 71.5W
Playing Dark Soul II (W / Disk in Drive) 103-105W
Series S power consumption
Comfort mode 8.6-17.5W
Comfort mode (W / Download) 16-18W
Disable on menu 31 W.
Netflix 40 W.
Playing 4K Blu-ray N / A
Gameplay (Spelunki X360) 53W
Gameplay (Gears 5 XSS) 50-85W
Installing Dark Souls II from Disk N / A

At this point only one title proves the exception: Assassin Creed Valhalla. While the PS5 and Xbox Series X both target the same graphical settings and not-quite-4K resolutions (and they seem good at doing so), its Series X version currently fights lockout at 60fps as well as the PlayStation 5. The PS5 doesn’t have that much data to reveal a “strong” console, and we’ll be comparing more third-party games in the coming months so we’ll get back to that question.

Compared to their predecessors, the games on the new console have better resolution and take advantage of graphical techniques such as ray tracing (which is especially noticeable in reflection). But depending on the game, the increase in loyalty is negligible compared to the તમે 500 upgrade you expect. The Sony and Micro .ft are looking for a seven-year-old hardware replacement better than you might expect, and the mid-generation upgrades that came out in 2016 and 2017 hold up very well.

The frame rate is where you will see a huge jump in the 2020 console. Like sports Yakuza: Like a dragon, Spider-Man: Miles Morales, And Assassin Creed Valhalla The “last-gen” and “next-gen” systems look very similar when comparing screenshots. But a bump from 30 fps to 60 fps on an old console on a new console makes a big difference when watching these games in motion.

PS5 power consumption
Comfort mode 28-32W
Comfort mode (W / Download) 42-45W
Disable on menu 67W
Netflix 71-73W
Playing 4K Blu-ray 76-79W
Gameplay (Downwell PS4) 70-76W
Gameplay (Tony Hawk 1 + 2 PS4) 116-130W
Gameplay (Miles Morales PS5) 156-205W
Installing the nose from the disc 124 – 134 W.
Playing Nose (W / Disk in Drive) 116-127 w

In the case of some games, such as PS5-specific adventure Demon spirits, That extra 60 fps fluidity contributes incredibly to the atmosphere. But that game is also mechanically similar to its source material, which is that of the PS3. And another Sony, surprisingly charming Sack Kaboy: A great adventurer, Is so similar between its PS4 and PS5 versions that we recommend anyone lose the new console so they can run to play family-friendly game on their last-gen machine.

All new consoles enjoy fast loading time, now thanks to standard-PCI-0 rated NVM storage. The days of cartridge gaming “hit power and start playing right away” aren’t coming back, but they’re close.

The PS5 seems to have a loading time edge in some cases (as mentioned above) Assassin Creed Valhalla), But the difference in the next-gen console is small at this point. The Xbox series, meanwhile, enjoys the benefits of the Xbox Quick Resume, which allows for an advanced swap from game to game. On the PS5, instead of having to restart directly from where you left off, you’ll have to bear the (quick) load from the main menu when swaping to a new title.

According to press time, some series X / S games are choking on this quick resume feature. We hope that the Xbox will fix these edge cases soon, as despite the fast storage, the PS5 looks sluggish compared to its own version of Quick Resume.

An important note: The Xbox Series S has been announced as capable of playing Series X’s up-to-4K games, with only resolutions ranging from 1080p to 1440p. In action, that sales pitch is mildly misleading, as visual downgrades from X to S include a reduction in shadow resolution, level-f detail (LOD) scaling, ambient lusion position, and other features. For the most part, we’ve seen the same frame rate between the Series X and the Series S, which is arguably a big deal, but Assassin Creed Valhalla There is a surprising exception: only 30fps on the Series S, compared to 60fps on the Series X. Unless we compare more Next-Generations Series X / S games, this issue remains a big fad for the 9299 Series S.