Xbox Boss implies that the PS5 exclusives are “contrary to what the game is”


PS5 PlayStation 5 Microsoft Xbox 1

For the first time in a long time, Sony and Microsoft are adopting different strategies. Before announcing nine PlayStation 5 exclusives during a recently revealed broadcast, boss Jim Ryan reiterated that the organization “believes in generations,” adding: “We believe that when you go to the trouble of creating a next-generation console. […] It should include features and benefits that the previous generation does not. “

Microsoft, meanwhile, is taking a different approach with Xbox Series X; With your Game Pass subscription in the center of the stage, you will continue to launch first-party titles on the old Xbox One for at least a year. According to boss Phil Spencer, locking games to a particular piece of hardware is “completely contrary to what the game is about.”

Speaking to Games Industry.biz, he explained: “We should applaud the work being done with the [PS5’s SSD], and the work that is being done with audio, to choose some of the areas that Jim [Ryan] and Mark [Cerny] and the things that [PlayStation] it’s focused on We should applaud loading times and scene fidelity, frame rate and input latency, and all of these things we’ve focused on with the next generation. But that shouldn’t exclude people from being able to play. “

Spencer believes that only “people who are too caught up in device competition” believe that Xbox Series X software will be held back by their commitment to the Xbox One. Meanwhile, developers like Insomniac Games, who are working on Ratchet & Clank : Rift Apart, they have said that it is impossible to achieve the same gaming experience in that title on PlayStation 4. In fact, even Bloober Team, which is working on Xbox The X series exclusive The Medium, has said something similar.

“Yes, every developer will find a line and say this is the hardware I’m going to support, but the diversity of PC hardware options has not slowed down the highest fidelity PC games on the market,” Spencer continued. “Higher fidelity PC games rival anything anyone has seen in video games. So this idea that developers don’t know how to build games, game engines, or ecosystems, that run on a set of hardware … there’s a test point on the PC that shows that’s not the case. “

The Xbox boss concluded: “The game is about entertainment and community and fun and learning new stories and new perspectives, and it seems to me completely contrary to what games are about to say that part of that is preventing people from being able to experience those games. Or to force someone to buy my specific device the day I want them to buy it, to participate in what the game is all about. “

But how do you feel about all this? Does Phil Spencer simply defend your organization’s strategy? Will you still have the same perspective when your company finally decides to leave Xbox One? Or is Sony right to make the most of its new hardware from the start? Are you happy that PlayStation has committed to next-gen exclusives as part of its tactics? Let us know in the comments section below.

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