Ghost of tsushima Get some game-changing options in a new update today. Patch 1.05 It will include a new level of difficulty, a new combat accessibility setting and some additional options for the text of the game.
The new level of difficulty is called Lethal, and it sounds exactly like this: enemies are more aggressive and more cunning. They will detect you faster and attack you more often than in the three lower difficulties. They will also do more damage, but to balance things, you will too. The stop and dodge windows will also be tighter than in the other settings. Best make sure your loads are in top shape.
The second new addition, Low Intensity Combat, will be found in the accessibility menu. Change the behavior of the enemy: for example, when you use resolution to heal, enemies will not attack you. They’ll also take longer to spot you, mimicking one of the benefits of using Ronin Armor so you don’t have to constantly switch for stealthy missions. Some unlockable attacks (those with a red flash) will be lockable, but not all. You can even use heavy attacks to disrupt those pesky combos that Brutes love to use.
Presumably, you’ll be able to increase the difficulty, and then activate Low Intensity Combat for an impromptu custom mode that’s harder than you’re used to, but not as hard as a full Hard or Lethal. It will also come in handy for players struggling with time-based combat.
Finally, Ghost of tsushimaThe text is being revised. There are four new text color options to choose from (blue, green, red, and yellow). You can also remove the speaker’s name. But the biggest change addresses one of the most pervasive problems in modern games: small text. Enabling the large text option will increase the font size throughout the game (in captions, mission objectives, and interaction prompts) by 150 percent.
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Patch 1.05 comes out later today.
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