Tips and Tricks – Resident Evil 3 Wiki Guide


Zombies will not attack during their “get up” animations. Many rooms have zombies that just take off when you get close. You can step over them.

Zombies can’t turn around well. Many of the zombies you can avoid can actually pass, as long as they’re not in front of you.

If you see a corpse that doesn’t revive when you walk past it, don’t assume it won’t later. Give it a blow with your knife or a shot to the head (if you have plenty of ammunition) and if it doesn’t move or get up, you’re safe.

Watch what’s behind you. Resident Evil 3 does a great job of keeping you focused on what’s in front of you only to have a zombie or two sneak up behind.

Your combat knife does not break in this game! Use it to chop off the heads of fallen zombies to permanently kill them and conserve ammo (a few shots to the knees will knock them down).

When a zombie is permanently killed, it lets out a light sigh or moan, and sometimes goes through a weak grip animation.

Press BACK + B (on Xbox One) or BACK + SQUARE (on PlayStation 4) to make a quick change. Use and then the Run button to evade large groups, or the Nemesis, in front of you. You can also press the same button LEFT or RIGHT to turn quickly.

Use the L1 button or the left Bumper to switch between rounds of Grenade Launchers in your inventory.


Save all the green herbs! You should save them for recipes for red herbs + green herbs, first. There is an almost uniform distribution of each. The recipe for green grass + green grass + green grass is a waste. You may need some additional green herbs to cure parasite attacks in one section of the game.

Keep 2-3 normal gunpowder items in your safe to mix with the high grade gunpowder you will get later. Prioritize this mix, which gives you shotgun shells.

Store at least two high-grade gunpowders in your item box because later in the game, you’ll get a weapon that uses ammo created by combining two high-grade gunpowders.

Jill has a dodge move that can be used to evade attacks and save ammo. If you dodge at the same time an enemy attacks, it slows down time for a brief second and gives you more distance from the enemy.

Similarly, Carlos has a hit attack that can repel and stun enemies. Its reload time is quite fast, making it possible to hit some zombies in a hallway and run.

Throughout the game, large groups of zombies appear in areas with those telltale red explosive barrels found in all video games. Guide them near the cannon and shoot to kill them and save ammunition.

No enemy (except Nemesis, and sometimes Betas) can go through doors, but they will maintain the damage you deal if you go through a door to save yourself. This means that you can kill Lickers by looking out the door, downloading a machine gun clip, and then hiding behind the door.

Lickers can’t follow you up the stairs, and while some zombies can, they give up quickly and return to their assigned loitering zone.

Lickers have no sight, but they can hear your footsteps. You can walk slowly past them.

Animations that drop for any enemy, including enemies on the ceiling, are a good time to do a lot of damage.

Gammas can be killed with a single grenade followed by a shotgun blast. Later in the game, if you have a round of flames for the Grenade Launcher, a direct hit will also remove them.

Don’t bother shooting a Gamma with shotgun shells or pistol bullets if its mouth isn’t open. Its outer skin layer is mostly impervious to damage, so don’t waste ammo trying to get it out like that. Instead, wait for it to open its mouth, as that is the part that suffers the most damage.

Betas can be killed with a single explosive grenade, save them!

Betas in the corridors of the hospital can be avoided with a hit from Carlos and then a quick escape. No need to waste ammunition.

A single explosive grenade or round can kill a Beta. Alternatively, the acidic rounds of the grenade launcher significantly weaken Betas (or hunters). They’ll go down as fast as two shotgun shots after their armor-shaped skin has been removed with the acidic rounds.

A single grenade blast near Nemesis will knock him down. Stunned and dejected, he will be given approximately 10 seconds before the Nemesis rises again to continue the chase. Use this downtime to gain some extra distance from this enemy.

If you shoot a zombie and its head explodes, that zombie will not rise again now or later. Similarly, if a zombie head does not explode but falls, it is safe to assume that this zombie will rise again soon. Use your knife to make sure it doesn’t.

A parasite infected with Jill can be removed with a green herb and the game will tell you. What the game doesn’t tell you is that a parasite can be removed with any healing element, so if you don’t have a green herb, a mixed herb, or a first aid spray they will do the trick.

Zombies with head parasites don’t die like other zombies. Instead, you have to shoot them until the parasite opens up and reveals an orange eye-shaped circle. When you see this, shoot the orange circle until the parasite comes out of the head and disintegrates. A shotgun can make this much easier.

The naked zombies or pale heads you find later in the game are not easy. However, they do have a message that will alert you when they are down forever. As you shoot them, you will see smoke or steam coming out of their skin. If the smoke is rising, they are still kicking. Shoot them until this smoke disappears. Various shotgun blasts work well.

Don’t do too many acidic rounds. Acid rounds are most effective against beta hunters and you’ll only find a handful of them throughout the game. Because explosives A and B are very finite resources, use them instead to create the most versatile rounds of explosives and flames.

Areas and rooms on the map appear in red if you have not collected all the objects in them.

The map is a great way to keep track of items that might have been lost, but certain optional areas won’t appear on the map until you’ve accessed them. Be sure to research the doors to see if they can be opened with a key or item.

Mr. Charlie Bobbleheads is hidden throughout the game. Just because a room is blue (which means you have collected everything to collect in the room) does not mean that there is no big headed doll.

You can find Mr. Charlie Bobbleheads in areas of the game you can’t reach, so be sure to see the rooms you can’t enter. If you see a broken window or a broken door, you could hide a big head. Use your pistol to shoot.

Running around the perimeter of a room can reveal hard-to-detect items on the map that you can then verify. Sometimes green herbs are especially difficult to detect in the environment.

The same locker combinations in the Resident Evil 2 Remake police station work on the same locker in Resident Evil 3.

  • Men’s Costume Dial Lock: CAP
  • 3F Dial Lock Ladder: DCM

Don’t use bullets to open boxes wrapped in yellow tape. Instead, I knife the box to open it. This will allow you to get any item that is inside without wasting ammo.

If you are playing as Carlos and you see something that can be opened with a Pick Lock, don’t worry. You can use Jill to open them later.