Lockhart, the code name for the low-cost, long-rumored version of the Xbox Series X console, recently came back into the spotlight thanks to a ton of new rumors.
Supposedly called ‘Xbox Series X’ in a nod to the difference between Xbox One S and Xbox One X for the current generation of the console, we heard from a filter that Lockhart should be priced at about half the Xbox Series X, and it was revealed during Microsoft’s next presentation scheduled for July (no date has yet been confirmed).
Yesterday, renowned The Verge journalist Tom Warren, who is well acquainted with what goes on behind the scenes at Microsoft, added that Lockhart will feature 7.5GB of usable RAM, a 4 TFLOPs GPU and a ‘poorly synchronized’ CPU.
Today, however, Warren has rectified the latest claim, stating that the CPU should have the same clock as the Xbox Series X. The only difference between Lockhart and the Xbox Series X should be in the GPU, specifically in clock speed and the Computation Units.
I’ve been reporting that Xbox Lockhart has a slightly under-accelerated CPU, but now I think it’s the same speed as the X Series. Only different GPU frequencies and CU counts 👍
– Tom Warren (@tomwarren) June 27, 2020
This is good news, as having exactly the same CPU as the Xbox Series X would lessen the risks of Lockhart in any way hampering his most powerful brother when it comes to next-gen game development. The differences will mainly lie in that the Xbox Series X will focus firmly on 4K resolution, while Lockhart is destined to still be for the huge mainstream HDTV market.
On that front, Warren also said it will be up to developers whether they want to aim for 1080p resolution and 60 frames per second or 1440p and 30 frames per second resolution at Lockhart.
that will really come down to tbh developers
– Tom Warren (@tomwarren) June 27, 2020
Yep. That has always been the afaik plan. 1080/1440
– Tom Warren (@tomwarren) June 27, 2020
As a reminder, here are the official specifications for the Xbox Series X.
Xbox Series X Specifications | |
CPU (Zen 2) | 8 cores at 3.8 GHz (3.6 GHz with simultaneous multithreading) |
GPU (RDNA 2 custom) | 12,147 TFLOP, 52 computing units at 1,825 GHz with hardware ray tracing support |
System / interface memory | 16 GB GDDR6 / 320 bit bus |
memory bandwidth | 10GB to 560GB / s, 6GB to 336GB / s |
Internal storage | Custom NVMe SSD (1TB) |
I / O performance | 2.4 GB / s (raw), 4.5 GB / s (compressed with BCPack) |
Expandable storage | 1TB expansion card (patented, developed with Seagate) |
External storage | Support USB 3.2 HDD (for XB1 games) |
Optical unit | 4K UHD Blu-ray drive (disc up to 100GB) |
Audio | Custom hardware audio block based on Project Acoustics. Spatial audio compatible with Dolby Atmos, DTS: X and Windows Sonic. |