The first season of Fallout 76 is off to a very tough start


More errors, and not of the Radroach type

Truly Fallout 76 Fashion, things are not going as planned at the launch of the first “season” of the game. More frustrations than comforts have arisen as players wonder how long it will be before Season 1 works as intended.

The most general annoyance is that players are unable to navigate through the battle pass despite completing actions that should help them progress. The Season 1 board game metagame Legendary Run has 100 levels with new rewards in each rank. Completing the daily and weekly challenges gives you SCORE, which is a new way to XP specifically for leveling up during the season. However, there are more ways to earn SCORE, such as completing public events and leveling up.

The problem is, public events are annoying right now, and they’re generally not rewarding anyone with SCORE. The game’s subreddit is awash with complaints about it. 1,000 SCORES are required to level up once, and it is possible to earn 250 SCORES per day through daily missions. With public events not working out, many people already feel the inevitable routine of trying to reach the 100 level limit before Season 1 ends in September. Without paying to advance the ranks, it was already going to take roughly two to three hours per day to get there. That will increase proportionally to the time it takes Bethesda to solve public problems.

The other major complaint is that the long-awaited type of ammo converter stinks. It is a good idea in theory. Fallout 76 Players are overloaded with ammunition they never use, and this new device makes it viable for them to turn all those .38 bullets into something useful.

Something went wrong in the execution. Fallout 76 it only allows players to exchange painfully small amounts of ammunition at a time, and each transaction requires multiple clicks / screens on one terminal. It is simply tedious, especially for people who have a ton of ammunition in storage because they have been playing for two years. Also, the conversion rate from unwanted ammunition to useless ammunition is quite high, but that was to be expected. This is all kind of reminiscent of the horribly low element storage limit in Fallout 76launch, something that was finally fixed. In the meantime, though, it makes everything irritating.

However, not everything is bad. There are accolades for the Public Teams feature that was released as part of Update 20. People effortlessly amuse themselves and destroy legendary bosses like the Scorchina Beast Queen. It’s kind of heartwarming to read community feedback on how they avoided associating before because it required asking random players, but now they are comfortable with this new system. It seems that the whole social aspect of Fallout 76 It has completely changed for them.

There are a lot of good things at the core of Update 20. But, for now, players have to support some major features that don’t work as intended until Bethesda can manage a patch. Like raiders, super mutants, and radiation, that’s just another life hazard on the moor.

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