The beautifully violent combat of ‘Ghost of Tsushima’


“I heard of your exploits. Your methods were brutal and without honor. —Lord Shimamura

“I did what I have to do”. Lord Sakai


Hagakure It was written almost 300 years ago by Yamamoto Tsunetomo, a man who cataloged the teachings on the samurai transmitted to him by his daimyo, Nabeshima Mitsushige. It was written during a time when samurai like Tsunetomo were not allowed to fight or kill or be “samurai” in the traditional sense, and thus dealt with the position that the warrior class had in the absence of war. What did it mean to be a samurai? How were they going to behave? To answer these difficult questions, the book offers useful koans like “knowing the way is knowing your own faults.” However, the book is very clear about murder, cheating, and ninja things in general – he’s a coward and he’s under the samurai.

Tsushima’s Ghost the new PlayStation 4 game will be out on Friday which takes place during the Mongol invasion of Japan in the late 1200s, He begins with this way of life by drawing his seemingly final breaths on a bloody, pickle beach. You are the noble Jin Sakai, nephew of the revered Lord Shimura, ready to face adversity with all Tsushima looking at the straightened backs of you and your fellow samurai. The Mongols advance in overwhelming numbers from the sea, from the west, and bring with them all the cruelties and whims of the modern era – a shocking scene in the early moments of the game shows that your fiercest champion loses terribly before the fight begins even for His outdated ideals surrounding decorum and frankness. Looking for a single combat, he approaches the enemy camp and calls his opponent, then they sprinkle him with wine and burn him alive. The Mongols laugh and then defeat their honorable and brave forces.

This tension between what’s noble And what it is effective is established in early Ghost. As you work tirelessly to reclaim Tsushima Island from the invading Mongolian forces, you will have the option to go on missions stealthily and with caution, or with your sword raised above your head literally yelling “WHO WILL FACE ME FIRST ?!” The last one is called “showdown” tactic, and although Ghost It is essentially a story about a broken samurai learning to wage an asymmetric war, I can’t stop using it to come to light and face large groups of enemies head-on.

As with 2019 Sekiro, the platforming and stealth elements are hardly as distressed as hand-to-hand combat in Ghost. The fight is brutal, bloody and lively, but unlike Sekiro deflecting an enemy’s attack does not feel like rolling the dice. You won’t survive without the composure to discern if an attack is lockable and remember where that attack will leave your opponent open next. An enemy’s “guard” bar is even more important than his health, and therefore the biggest and toughest fights are still won through a measured combination of skill and determined and consistent action. It’s just not a careful Skill and end result are not so much based on luck. Also, the fighting animations are much more eye-catching.

Ultimately, there are four “poses” or styles that you can learn with your katana. At the time of writing, I have almost mastered two. The first, its foundation, is Stone Stance. This is the two-handed grip, and the way it’s taught in-game should be familiar if you’ve seen any samurai movies. It’s only dusk, and you, Young Jin, with a bruised face, are shaking your bokken savagely roaming around imaginary thugs as cherry petals perch on the ground. Lord Shimura approaches and teaches you first to control your emotions, then to hold your ground, and finally that a samurai always looks his enemy in the eye. Then you two watch the sunset.

Much has been made of Ghost Lush natural beauty and minimized loading times – these two conspire to make the player experience genuine moments of awe. The game’s “compass” is actually part of his emotional center: Jin’s late father is “the wind behind him,” so swiping up on the PS4 trackpad will summon a gust of wind to guide him in. the right direction. The wind makes your environment breathe in the pale moonlight: I may head to the beach to ambush reinforcements located near the shore, but I can stop for a minute to watch the reed fields sway in the breeze, and the fireflies dance on the tips of their fingers.

Although fights tend to be heavy, rude, and short, Ghost it’s an amazingly beautiful game, right down to the loot system. You choose flowers and bamboo and yew wood to make your clothes and improve your weapons; Occasionally a singing bird or a fox will cross your path and take you to the hot springs to increase your maximum health, or a whetstone where you can strengthen your resolve.

I discovered that there is no harm when you follow these guidelines out of the ordinary, but the danger is never far away. As soon as I reflected on my inner struggle and dried up, a Mongol patrol went around the corner. They have one of those heavy with them, the annoying guy with the giant glaive and combo chain that I can’t understand.

Instead of a showdown, I backtrack the pass and find my way to a jutting cliff. I wait until the heavy passes and I fall to assassinate him first. However, I killed the other six bosses.

I wonder what uncle would think.