Hribe asked Howard if there was any new information the Bethesda game director could share about the studio’s long-in-development space RPG, Starfield. While Howard avoided over-sharing, he revealed that the project would be a “major engine rewriting” that would now use post-mass systems.
“People all know me. I want to wait as long as possible to show content. We’re closer to showing content than at the beginning of a conversation,” Howard joked.Bethesda’s creation engine was the center of some controversy back in 2018 when Howard would use its next-gen games such as Starfield and Alder Scroll 6, a studio-owned game development tool. Although the engine is not stable and is regularly upgraded with new features and equipment.
Other issues were discussed, including how the deal between Xbox and Xenimex happened, but Xbox boss Phil Spencer reiterated that it was all based on a long-standing relationship between the two companies.
“It simply came to our notice then [Bethesda] To make it what they are trying to build on top of our platform, which in many cases, makes us feel like a team, ”Spencer said.
When asked if Spencer had any closed thoughts, he replied, “At the basic level of every move we make on Team Xbox, our goal is to be with the people you want to play with and where you want to play. Enable to play those games. You want to play them. “
Spencer added, “I want to tell people that this kind of partnership, whether it’s a technical move or a partnership with a studio like Bethesda, is to advance our vision there. By allowing more people to play, it gave producers the best place to create as many amazing things as they could, and find the largest audience they could. “
For more on Xbox Xenimax acquisitions, check out IGN’s top takeaways from the deal, and our exclusive unlocked c.
Matt TM Kim is a reporter for IGN.