Risk of Captain Rain 2’s – Skills, abilities, and how to play


The captain was introduced in the latest update of Risk of Rain 2. He has lost the comfort of his ship in an attempt to rescue the other Survivors, and he is well equipped for the job. The captain brings a solid mix of damage from close range, support and area of ​​impact damage, making him a good option for any team composition.

Ability

Defensive Microbot

Be passive Microbots shooting near enemy projectiles. Drones are also given to Microbots.

Vulcan Shotgun

Fire an explosion of pellets that deal 8x 120% damage. Charging the attack increases the spread.

Power Tazer

Shocking. Fire a fast taser that deals 100% damage. Travels beyond bounces.

Orbital Probe

Beautiful. Apply for up to 3 UB Safe Travels Orbital Probes. Each probe deals 1500% damage.

Orbital Supply Beacon

Request a permanent offer box. Can only be requested twice per stage.

  • Healing Beacon – heals all allies for 10% of their health every second.
  • Shocking – periodically shaking all the enemies, and their great.
  • Reload – Recharge when used.
  • Hacking – hack all purchased products over time up to a cost of $ 0.

How to play as The Captain

To get the most out of the captain, you need to be able to get large groups of enemies in a small area, and then drop your Orbital Probes. These do great damage, and will easily destroy large groups. Setting up safe spots for your team with your Resupply is also essential, and falling on the teleporter for boss fights can be a life saver.

You should also not be afraid to come up close and personal. Charging his Vulcan Shotgun will not increase the damage, it just makes it easier to shoot enemies remotely with pellets. If your rapid fire is at close range, the damage output of this weapon is impressive.

The Microbot passive also gives each drone that gets The Captain great survivability, so they will prove a solid investment over the course of a run.