PS5’s Miles Morales presents a wonderfully compelling case for 60 FPS


Illustration for article titled The PS5s Miles Morales presents a wonderfully compelling case for 60 FPS

Screenshot: Insomniac games

If you missed it today, Insomniac Games confirmed via Twitter that his next Spider-Man spin-off, Marvel’s Spider-Man: Miles MoralesIt will be playable on Playstation 5 at “optional” 4K, 60 frames per second, or what the developer calls “Performance Mode.” For those of you wondering if this would be the case when the trailer fell last month, well, now we know. Ray tracing or other GPU intensive effects are likely to be disabled to reach that frame rate at that resolution, and graphics will not run ultra according to PC standards. But modern consoles need to run 4K games at 60fps, the current holy grail of graphics performance, to keep up with their PC counterparts.

These days, 60 fps may seem old fashioned If you come from the world of PC gaming, where an inexpensive GPU can achieve more than 60 fps at 1080p ultra in most games. A the midrange graphics card can take you up to 60fps at 4K if you lower the settings enough. And that is true 4K – nor scaling up, which is what consoles have historically done due to hardware limitations and have only been able to provide 30 fps.

Decreasing the frame rate provides more processing power to each frame, making the game look better at a higher resolution – that is, when you’re stopped in-game. But with the PS5 and Xbox Series X sporting serious custom hardware this time, like ray tracing.Compatible GPUs, consoles seem to be getting closer to closing that performance gap with PC

There is a visible difference between 30fps and 60fps. Take this video, for example which highlights a number of different games that run at each of the two frame rates. Games running at 60 fps capture more subtle movement while running or rotating the camera, because it shows the player more frames in a single second. This allows the player to be more precise with the way they move the mouse or controller. thumb. This is Eespecially important for the firstshooting games and racing games.

Accuracy may not be as important to Marvel’s Spider-Man: Miles Morales, depending on how the game is, but 60 fps will make the movement seem much more fluid and realistic, with lBlurred motion too. And the graphics already look amazing, so why screw that up with a game that runs at 30 fps? Here’s another video showing 30fps compared to 60fps: See how the 60fps circle moves smoother and is less blurry? The same applies to video game graphics

So Miles Morales can get 60fps at 4K—will be another new Games? Ubisoft recently said that Assassin’s Creed Valhalla It will run at a minimum of 30 fps on the Xbox Series X, which was understandably disappointing to hear. “Developers always have flexibility in the way they use power, so a standard or common 60fps is not a mandate,” said Xbox chief marketing officer Aaron Greenberg at Twitter at the time.

In spite of the good news you can play Miles Morales at 60 fps in 4K, the shotIt is still far away: Wthat’s the point of promoting ray tracingGPU capable on your console if it doesn’t hit that coveted 60 fps sweet spot? I prefer to leave my resolution at 1440p or 1080p if that means higher frame rate. GRAMGiven the benefits of higher frame rate, I prefer the game to run smoothly and look great.

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