As part of Sega’s 60th birthday celebrations, the company’s chief creative officer, Fisher, Toshihiro Nagoshi, took part in a video interview where he talks about his time with Pati.
Nagoshi is perhaps most famous for its association with the Yakuza franchise, but its history with Sega games goes back some time. He worked on the arcade driving title Virtual racing And Daytona USA, Before moving on Super Monkey Ball Series. That series was significant because the original title was the first game Sega released on Nintendo Hardware when the company dropped the hardware and switched to multi-format publishing.
When asked about the Super Monkey Ball (around the 12-minute mark), Nagoshi explained that the reason why GameCube was taken as a port for the port was due to the Nintendo hardware. However, he added that he thinks “even now” Nintendo systems are designed with the same age range in mind:
I think even now the Nintendo platform is a game console that is played by a wide range of age groups, but basically, I think it’s hardware for kids and teens. In the midst of all this, at the time, Nintendo was also putting a lot of effort into the children’s market, and I thought it would be worth it.
It’s hard to argue from Nagoshi’s point of view – unlike Nintendo, Sony and Micro .ft, the smaller players tend to have a better attitude. Back in 2018, Nagoshi also revealed that Nintendo had turned down the game, and that the Yakuza collection for the Wii U in Japan alone was a commercial disaster.
However, like sports Vichar 3, Doom And Wolfenstein II Indicates that while smaller players are one of Nintendo’s largest markets, there are still many adult gamers who use the system regularly and are in search of more mature experiences.
Still, there are some that are online that challenge Sega’s translation of Nagoshi’s comments, and it seems that the voice he is trying to say is not accurately expressed:
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