Knights of the Old Republic II, the perfect mobile port for classic RPGs


Star Wars: Knights of the Old Republic II It was recently released on Android after a wait of six years. It took many years to build this mobile port, so I figured I would have to sort by hand. This was an AAA game in the past, so how good could it be on Android? How does it do it, what options does it offer, and how does it translate to the touchscreen? We’ll answer all of that, so come on cover and get ready to be hit by Lightspeed. There’s a new RPG on the Play Store that’s really worth playing.

The story

Star Wars: Nights of the Old Republic II is an old game. It was developed by Obsidian Entertainment and was originally released on Xbox in 2004. Star Wars: The Knights of the Old Republic, Drowning in a scene where Seth has almost wiped out Jedi. While I wouldn’t call this story the best breakbilling compared to recent films, I believe it’s a masterpiece. So if you enjoy the love of Star Wars and have yet to play this title, you will easily get out of the inside story.

Graphics

Graphics options

As I mentioned above, Knights of the Old Republic II is an old game, so the graphics date. While I don’t go too far to call them ugly, the animation is tough, the transitions can be intrusive, and the in-game menu can be confusing. The age of the title shows, but I have to give credit to Aspire because despite these minor issues the game seems pretty intense. For the 2004 title, everything has to look extremely clean. Sure, some textures can be improved, but for the most part, the game looks pretty good on both my Tab Tab S7 and OP8. Colors pop and many characters give enough detail to look believable on a small screen.

A cluttered menu system that’s hard to read on the phone, the only downside to this release

As far as graphical options, things are more limited than in the original game, but the settings are useful. You can turn off shadows, grass and force effects, if the game is playing on your device (even, in my experience, the game flies) will probably come in handy. Heck, there’s also a framerate option, where you can choose to capture the game at f0 fps or completely unlock the framerate, which feels silky as smooth on high-framerate devices like the OnePlus like. Thanks, the game is optimized very well optimized for mobile. I’m impressed a game of this era still looks pretty good on mobile.

What an adorable boat, and it’s a killer

Controls

At first, I wasn’t very sure about the controls, but I quickly warmed them up. You can choose to play with touchscreen controls or a physical controller, and both options work well, although I personally have spent most of my time using the controller. Things are designed in such a way that the UI doesn’t come off excessively, and fortunately, all touchscreen cameras and movement controls are invisible. The rest of the UI is very close to what the original game offers on consoles and PCs, with some big buttons in the corner of the screen. Sure, the UI sees the date, but it does the job, allowing you to control the game freely without much difficulty.

Scattered control options, but enjoyed seeing you can reverse the y axis

The controller support works nicely just outside the box, something I wish I could say about all mobile games. I tested both the Stratus Duo controller and the Xbox controller and they both worked as expected. Thankfully the whole game can be controlled this way, so you won’t have to touch your screen as long as you want, if you use claw attachments to hold your phone near the controller, you can keep your hands steady Would.

Larger icons take up corners of the screen, but not too far from the original UI

Game

36 minutes of uninterrupted gameplay recorded at 1080P60 fps

If you’re curious about the gameplay, I’ve recorded the old 36-minute Knights of the Old Republic II in action. This is really an RPG, and that’s good. The combat is action-oriented, and it’s intuitive. You’ll also find a solution to puzzles to move forward, so there’s a nice mix of action and puzzle-based sections to keep everyone on their toes.

Lots of corridors, but everything looks clean

It starts a little slower as you learn the ropes, but since this is (at least) 30-hour RPG – You probably won’t even get a lightburber for many hours, but there are a lot of game mechanics to learn in the meantime. Actually, the only issue I have in the gameplay is the cluttered menu system, but that’s how the game was designed. I can’t blame the port for that. Plus, this is a solid RP action RPG where you’ll eventually change your skills and become Jada. Of course, you have to decide whether you will use your energy for the light side or the dark side.

Game Interaction Couple

Monetization

Like the original Knights of the Old Republic mobile port from Aspire, Knights of the Old Republic II is a premium release. You do it on the 18th. At 14.99, and while some may laugh at this price, let me tell you the game is worth it. While Android is more expensive than publishing Steam versionThe mobile title brings something to the table to say something for portability, and in a very short time, you won’t have to worry about buying any app or interrupting your experience in ads if you decide to do your hard-sinking. Earned cash.

Final thoughts

I’m really impressed with the Knights of Star Wars: Old Republic II. It performs well, the framerate is simple, the graphics are colorful and sharp, and frankly, it’s nice to have a full-featured RPG on mobile that provides just the right story but won’t ask for money every five minutes. This is a game with which you can easily spend some serious time, which is a fantastic release for this time of year as we are all waiting for an epidemic. So, I’m happy to accept everyone’s fears. Aspire has hit this one outside the park. I have no major complaints, which are really very few.

So if you’re a fan of Star Wars or looking for a free quality RPG this winter, I highly recommend you check out the Android version of Star Wars: Nights of the Old Republic II.

Star Wars K: Cotor II
Star Wars K: Cotor II