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Less successful are things on the periphery of EternalShooting mechanics. Tonally, it is a different beast from its predecessor. Condemn 2016 had its silly moments, but Eternal he embraces that side of his predecessor and runs away with him. At one point during the game, one of the characters says to Doomguy, “You can’t just make a hole in the surface of Mars.” The joke is on him. I had a stupid smile on my face during these moments. But at the same time, I also missed the cohesion and atmosphere of its predecessor.
A lot of that has to do with the fact that you’re not limited to a single research facility and a couple of levels of Hell. Whereas in Doom Eternal, you travel through the solar system and beyond. As a result, there is more visual variety in your game spaces, but that comes at the cost of more linear levels. There is no mission in Eternal like the 2016 foundry level, where you can tackle goals in any order you want. With a greater emphasis on platforms, you’ll also be spending more time jumping between ledges than you think is reasonable for a first-person shooter.
Eternal it’s not necessarily worse for these the changes it makes to Condemn The 2016 formula, but it looks like it won’t appeal to some players as a result. But you have to hand it over to id. Faced with the dilemma of how to track something that so many people love, they made the difficult decision to do something different.
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