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Half-Life: Alyx It helped lead a huge wave of new VR headsets that connect to Steam, according to Valve data. However, the percentage of Steam users who own virtual reality headsets is still around 1.9%.
According to a recent Valve hardware survey, the first since Alyx was released on Steam in late March, the new Half life The game convinced many people to buy VR headsets. Path to virtual reality Dear More than 950,000 new headsets connected to Steam last month, which the site says is the biggest month-on-month increase on the platform.
While Alyx almost certainly responsible for this increase, some of these headphones are likely not newly purchased devices. The way Valve collects data makes it impossible to discover too much detail and makes all the data collected and shared a bit confusing.
For one, the hardware survey only looks for a connected headset, not that the person is wearing or have recently used it. Second, Valve only reports percentages of its Steam user base, Not specific numbers. Path to virtual reality maintains its own data, based on numbers published by Valve and old surveys, which help give us more specific numbers. But these numbers they are all estimates, not actual figures. Something to have in mind.
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Also, some people might borrow headphones just to play games. That is my current situation.
Still, even after one of the biggest spikes in VR usage in Steam history, less than 2% of Steam users are using HMD. Virtual reality is expensive, not feasible for everyone, and based on powerful PC hardware. Thinking about these factors and looking at these numbers, it makes sense why people are trying to modify Half-Life: Alyx to make it playable without VR headset.
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