If Apple Pal follows its own rules, you’ll soon be able to stream your Xbox to your iPhone


Last week, I showed you why Apple’s App Store Guide wouldn’t allow MicroSt.

But the micros are .ft The second The form of game streaming that is not against the rules of Apple Pal, and the company has confirmed that it is currently working to bring it to your iPhone.

Take a look:

The tweet above is about a year old, but this week it’s relevant: On Monday, Microsoft announced a new Xbox app that lets you stream free games from your local Xbox to your own local phone, on your local network. There’s also an iOS version coming up – and when my colleague Tom and Warren suggested that the console streaming feature wouldn’t originally come to iOS, I’m ready to bet now.

Microsoft .ft now tells me that the goal is really to have perfect similarities between iOS and Android apps, and that is Apple Already reviewed Now iOS version.

And as long as the micro .ft that exists on iOS tries to push something different than the Android app, I expect the console streaming feature to travel through the review with flying colors.

You see, Apple Pal has a name for apps like this, which is different from the personal global streaming game idea we discussed last week. They are called “remote desktop clients”, and the Apple Pal guide here is specific:

2.7..7 Remote Desktop Client: If your remote desktop application acts as a mirror of specific software or services instead of a normal mirror of the host device, it must comply with the following:

(a) The application must only be connected to a user-owned host device that is a user-owned personal computer or dedicated game console and must be connected to both the host device and client on a local and LAN-based network.

(B) Any software software or services that appear in the client are run entirely on the host device, presented on the screen of the host device, and the remote desktop may not be able to use more API or platform features than is required to stream.

(C) All account creation and management must begin with the host device.

(D) The UI displayed on the client is not an iOS or App Store view, does not provide a store-like interface, or includes the ability to browse, select, or purchase software that is not owned or owned by the user. For clarity, transactions within the mirrored software do not require in-app purchases, even if the transaction is processed on the host device.

()) Thin clients for cloud-based applications are not suitable for the App Store.

The thing is, micro .ft could potentially ignore parts (A) by (e) Because they don’t apply to such a basic streaming service at all: as you can see in Tom’s video tweet above, the definition of an Xbox app is “The common mirror of the host device ” Because it mirrors the entire Xbox One interface, warts and all. Apple Pal says these apps only need to follow other rules if they have to No Ordinary mirrors of the console.

Apple Plus allows these types of remote desktop apps to do anything, probably because they’re more valuable than just games – there’s a whole range of systems and other technologies that rely on them to troubleshoot PC remotely, and that’s going to be difficult. (Though not impossible) as well as closing it without restricting this type of application.

That’s how a cloud gaming app like Shadow can sneak through Apple’s wall because that service also just needs to install Windows PC Internet and games themselves across mirrors.

But when it comes to the fate of the Xbox app, there’s one more important precedent. Sony’s PS4 Remote Play is already on iOS, and it works almost exactly the same way that MicroSF’s Xbox console streaming. It similarly mirrors the entire PS4 interface, including the PlayStation Store’s Access. And yet, MicroStft’s Android app includes a few more animal features like the ability to play on the Internet and remote management of your console, but I think the “generic mirror” rule will keep it from kicking.

That said, Apple is known for changing the rules whenever it feels like it – even after rejecting an app. This is exactly what happened in Valve’s Steam Links app, which was banned from being released on iOS. Before Apple Play introduced any of the above remote desktop rules. Steam Link was finally approved a year later, but with some obvious cuts:

But MicroStft’s Xbox app is by no means like a Steam Link, as it always uses Valve’s streamlined large picture interface instead of keeping a full “normal mirror” of your PC’s operating system. I can’t expect Microsoft to need any cuts – unless, of course, the XPL tries to implement its new set of “streaming games” rules to keep Xbox games out. Even if that happens, it would seem obviously inappropriate, as a close similar idea of ​​Sony already exists on the App Store.

I hope Apple Pal will just enjoy this.