Xbox “href =” https://www.videogameschronicle.com/platforms/xbox/ “> Xbox is considering launching the Xbox One” href = “https://www.videogameschronicle.com/platforms/xbox/xb1/”> Xbox One version of Halo Infinite “href =” https://www.videogameschronicle.com/games/halo/halo-infinite/ “> Halo Infinite after the recent delay, it is claimed.
That’s according to mod-controlled Resetera user ‘Sponger’, who previously leaked exact details about first-party Xbox games.
According to the insider, developer 343 Industries “href =” https://www.videogameschronicle.com/companies/microsoft/343-industries/ “> 343 Industries struggles to achieve performance above 900p on the oldest Xbox One S console, which has led it to consider making the shooter a mere title after the recent delay.
If true, dropping the Xbox One version would for a while represent the highly-enhanced cross-gen release strategy of Xbox.
Xbox Game Studios (Microsoft) “href =” https://www.videogameschronicle.com/companies/microsoft/ “> Microsoft had previously claimed that all first-party Xbox titles for the next few years on both Xbox One and Xbox Series X “href =” https://www.videogameschronicle.com/platforms/xbox/scarlett/ “> Xbox Series X (though recently announced multiple exclusives for next gen).
VGC has contacted Microsoft for comment on this story and will update it when we receive a response.
“[The] current version of Halo “href =” https://www.videogameschronicle.com/games/halo/ “> Halo Infinite on Xbox One S is near near 1080p (even lower than 900p) and has serious problems loading assets (many worse that you have seen on PC “href =” https://www.videogameschronicle.com/platforms/pc/ “> PC-demo),” wrote the user.
“Idea is to change engine-level how to load assets, make RT default (enhance /” unlock “some assets), improve geometry, post-process and add more CPU-bound interactivity.”
Furthermore, it is claimed that Microsoft has not proposed to push Infinite above 2021 if it feels that the game would benefit.
“It’s very sloppy with decisions, but they are convinced they have to make the best Halo game ever,” the user wrote.
Microsoft confirmed that Halo Infinite was delayed earlier this month in next year.
In a statement published on its website, developer 343 Industry said the decision to delay the game was motivated by “multiple factors” including the ongoing impact of COVID-19 on development.
Following its unveiling of the gameplay last month, Halo Infinite’s visual fidelity drew widespread criticism from the media, fans and even big brands, which highlights issues with both the game’s art direction and the perceived lack of progress since the last Halo game.
343 Industry had previously acknowledged criticism of the game’s graphics and told fans that it took the feedback “very seriously”.
Following the news of the delay, Xbox chief Phil Spencer apologized for the unexpected, but said he believed the delay was the right decision for Xbox and Halo.
“Let me start just by acknowledging the fans and the fact that it’s a bummer,” Spencer told Gary Whitta’s Animal Talking Twitch show. “It’s disappointing people, it’s disappointing us. We were looking forward to the launch of Halo Infinite and the Xbox Series X. ”
He added: ‘Ultimately, I have to make the right decision. The strength of the Halo franchise – the health and ability of the team … do things follow the quality of where you want the game to go? “
Spencer revealed that his team – including 343’s Bonnie Ross “href =” https://www.videogameschronicle.com/people/bonnie-ross/ “> Bonnie Ross and Xbox Game Studios’ Matt Booty” href = “https: // www.videogameschronicle.com/people/matt-booty/”>Matt Booty – considered breaking Infinite into sections and releasing individual parts on different dates.
However, “it just did not feel like it for all of us, like the Halo release we want,” Spencer said.