God in us people know that new things take a long time, that’s why



Developers of From us A line was left on Tuesday to explain why new developments in the multiplayer smash hits are slowly coming in to thank and persuade fans for their patience.

From us “By 2020 we’ve got incredible traction as late as we’d expect, and that means a lot of change for us,” Intersloth wrote on the studio’s official facial blog. “There is no need to just go back to work From us It was done after thinking, but we also needed to set ourselves up more sustainably to work on the game. “

From us Launched on Windows PC in November 2018, but has become a quarantine-culture since top Twitch streamers started streaming it over the summer. Additional hiring and organization took a few months for the game to need post-release support, Inersloth said. It also meant that the studio stopped working on the sequel in September to ensure that players on the new platform were not shortened by the original game.

The blog post reads, “A lot of other things (legal issues, meetings, planning) are out of our control, so sometimes these things take even longer.”

From us Nintendo also launched the console with the Switch in December, which includes certification and processes other than post-launch support for the original game. Washington Washington has four employees at Redmond-based Inersloth. “We have the help of our porting partners for that, but that means we need to make sure that future items are supported on that platform,” the studio said.

From us The Xbox One and Xbox Series X will launch this year, and are already available on the Xbox Game Pass for PC subscribers. At the Game Awards 2020 on December 10, Inersloth announced that a new map, Airship, would join the game.