The latest issue of Weekly Famitsu has a 15-page interview with the Final Fantasy VII Remake development team, confirming that the next part of Final Fantasy VII Remake It is already in development.
Get the key facts below.
Tetsuya Nomura (Director)
- “I fully understand the importance of launching a sequel soon. We want to deliver as quickly as possible. We have understood where the quality level should be this time as well. ”
- “For the next game, we plan to release something even higher quality and even more enjoyable than the first game, as quickly as possible.”
- “When we announce the next game, we hope to also clarify our future plans.”
- Regarding Jessie’s popularity: “I never imagined that she would be so popular.”
- “Regarding hand massages [in Wall Market]If we did something risky in that city, chances are the rating went up, so it was probably the most we could do. “
- “The Whispers could be seen because you made contact with Aerith. How long could Aerith see them? That’s a question I still can’t answer.
Yoshinori Kitase (Producer)
- “The story of a new Final Fantasy VII it’s just the beginning. “
Naoki Hamaguchi (Co-director)
- “The development of the next game has already started and we are working hard. You will wait a little, but wait eagerly. “
- “Comments from fans who want to use classic mode on normal difficulty will be considered for the future.”
Motomu Toriyama (Co-director)
- “Roche was going to appear in the last battle, but he ruined the serious tone, so we got rid of him. We had the idea of a battle in the slums in Chapter 14, but we gave it up since there are no roads to ride a motorcycle in the slums. He is a character who leaves a great impression at first sight, so his chances of returning in the sequel are high. “
- “AVALANCHE’s hideout was removed to create a greater sense of distance between AVALANCHE and Cloud.”
Nobuo Uematsu (Composer)
- “‘Hollow’ is the first song I made while playing the guitar.”
Kazushige Nojima (Script)
- “The Final Fantasy The series is a series that continues to challenge and change. AND Final Fantasy VII Remake is no exception. “
Makoto Ise (Sound director)
- “Doing the voice work for multiple languages at once (for a worldwide simultaneous release) was hell in the final stages of development. Between us, we just got here before the deadline. “
Keiji Kawamori (Music supervisor)
- “(Although we had the idea to be silent and without background music to invoke a sense of realism), we decided to have a consistent sound like the original Final Fantasy VII.”
Final Fantasy VII Remake is now available for PlayStation 4.
Thanks, Ryokutya2089 (2) and Games Talk.
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