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Tokyo-based game analyst David Gibson’s Square Enix game publisher (via) lost more than $ 63 million in his recent video game “Marvel’s Avengers.” Twitter).
With sales of that game weak, Square Enix posted an official operating loss of more than 48 million in the second quarter of the current fiscal year in the current HD gaming segment, that number will come to an end in September, the same month that the game was played. Posted to poor reviews and critics from the audience.
Gibson followed suit by not saying how many units Square Enix had sold the game, but “60% planned volumes.” It then sold a total of three million copies and the total cost of the game was close to -1 170-190 million (including marketing). “Square is convinced that they can recover,” he said.
According to Eurogammer, a month after launch, the Steam chart numbers ార్ indicate that the game’s PC audience dropped to 1,000-2,000 per month, low enough to trigger matchmaking issues. As of this week it is less than 1,000.
The game was developed by Crystal Dynamics, who developed the single-player “Tomb Rider” franchise in 2015 from the critically acclaimed “Rise of the Tomb Rider” in 2006’s “Tomb Rider: Legend” (Edos-Montreal an slightly less popular “Shadow of the Tomb Raider” in 2018).
“Marvel Avengers” marks the second high-profile failure in the second year of a live service game from a developer known for single-player titles: Another “Mass Effect” and “Dragon Age” developer bioware and his ” High-profile failure anthem “in 2019.
Compared to Square Enix’s “Final Fantasy VII” remake released in the previous quarter, it was also disappointing and garnered rave reviews and sold over five million units worldwide, and while it was only locked to the PS4 platform ( “Marvel’s Avengers” on many platforms).
Square Enix and Crystal Dynamics have delayed the PlayStation 5 and Xbox Series X versions of “Marvel Avengers” to an unknown date in 2021.
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