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Motive Studios, fresh off the release of its first full title Star Wars: Squadrons, announced that the studio has a new mission statement and with it an unannounced video game project. Several unannounced projects, according to Motive CEO Patrick Klaus.
Klaus spoke to IGN prior to the announcement of Motive’s new mission statement, which is “Empowering players to believe, experience, live and share their unique stories.” The idea of developing player-centric games came up in our discussion.
“We have several projects underway. Unfortunately, they have not been revealed, so there is very little I can share now, ”says Klaus. “What I can tell you is that there is a lot of ambition in the initial success of [Star Wars: Squadrons] in the studio, eager to innovate ”
When asked if these new projects will be original IPs or based on franchises like Star Wars, Klaus revealed that the projects are a mix of both. “What I would say is that it is a mix of innovation and fan-favorite brands. Much of what we are trying to achieve is balance in our product range. On top of that, I want to say that one of the key ingredients for us … is very much creating some experiences that will empower players through the game to experiment. ”
Motive was founded in 2015 under the direction of Jade Raymond, who has since joined Google. Klaus took over in 2018 after Raymond’s departure and says the new projects are mostly newer ideas, not inherited from any previous administration. “I’d say he’s on the new side,” says Klaus, and that EA is “all-in” on Motive establishing a name for itself and its ideas.
And the future of Motive is largely the focus of Klaus’ new blog, which looks at the future of the studio after the release of Star Wars: Squadrons.
“I am very proud and want to congratulate the team for submitting their first full independent game, especially in challenging times like these,” Klaus writes. “It was a project of true passion and it was not easy, but it was an honor to see us come together and deliver a game that fans and critics enjoy.[.]”
“It’s been difficult, I’m not going to lie,” Klaus revealed to IGN when asked about how the COVID-19 pandemic affected the development of the squads. “This pandemic has hit us all very hard and we had to adapt. We have been working from home since mid-March. The entire development team has been working from home, still working from home. “
Klaus shared that EA has prioritized security and that the development team continues to work from home. “We go to great lengths to make sure the critical needs of our teams are met. So hardware, development kits, software, everything that is needed to keep our teams running almost as usual, even if it is not as usual. “
Check out Klaus’ full blog and read IGN’s Star Wars: Squadrons review.
Matt TM Kim is a reporter for IGN.