Six Days in Fallujah editor tour, now says game is ‘inseparable from politics’



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Victura, the publisher behind Highwire Games’ controversial revived game project Six days in Fallujah, has issued a statement saying that the game, which is based on an actual conflict from the Iraq War 17 years ago, is “inseparable from politics.”

That’s a considerable change from what Victura CEO Peter Tamte, https://www.polygon.com/2021/2/15/22279600/six-days-in-fallujah-interview-iraq-war-politics ” > told Polygon last month about the studio’s desire not to “make a political comment about whether the war itself was a bad idea.” At the time, that statement only added fuel to the fire that grew out of the revival of the project, and now it appears Victura is looking to reposition itself in the public eye.

The declaration posted on twitter today aims to explain how politics intertwines throughout Highwire Six days in Fallujah, arguing that “the game gives a voice to a variety of perspectives,” including Iraqi marines, soldiers, and civilians (despite Tamte’s comments to GamesIndustry.biz last month that “very few people are curious” about the experiences of those Iraqi civilians). .

“The stories in Six days in Fallujah they are told through games and documentary footage with service members and civilians with diverse experiences and opinions on the Iraq war, “the statement read.” So far, 26 Iraqi civilians and dozens of service members have shared with us the most difficult moments of their lives. , so that we can share them with you, in your words. “

He points out that, as in the 2009 attempt to Six days in Fallujah, the game features a series of documentary segments that touch on “many difficult issues, including the events and political decisions that led to the battles for Fallujah, as well as their aftermath.”

“During gameplay, players will engage in stories that are given context through segments of the documentary,” the statement continues. “Each mission challenges players to solve real-world military and civil battle scenarios interactively, offering a perspective on urban warfare that is not possible through any other medium. We believe this generation’s stories of sacrifice deserve be told by the marines, soldiers and civilians who were there. We are confident that the game, like the events it recreates, will be complex. “

The statement follows a series of ill-received comments made by Tamte in the single month since the game’s announcement, some of which are linked above, and apparently aims to change the negative opinions that many people seem to have formed about the comprehensively controversial game. . The original iteration of Six days in Fallujah in 2009 it was met with a similar caliber of criticism for its controversial subject, before being dismissed by then-publisher Konami a few weeks after its announcement over reaction to its reveal.



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