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The developers of upcoming PS5 games We’re excited to talk about the system’s new super-fast SSD and 3D audio features.
Sony invited game makers to share their thoughts on the two new PS5 features in a new post on PlayStation Blog. They talked about what it means for their projects, both in the short term and in the years of the PS5’s lifespan when game creators have started to dominate the console.
Much has already been made of how the PS5 SSD can almost eliminate loading times in Marvel Spider-Man, but the creative director of Spider-Man: Miles Morales said the changes will go even further: “The SSD and its speed allow us to load faster and display more detailed assets,” wrote Brian Horton of Insomniac Games. “This should lead to the city looking better than ever, and this is just the beginning for our team to unlock those possibilities. It is a fundamental change that we look forward to making more of in the years to come.”
Meanwhile, the main programmer of Return at Housemarque is already considering the future possibilities presented by the PS5 SSD: “What does it mean for developers when everything can be loaded from disk so fast? Will we need the concept of ‘tiers’ more?” Wrote Ari Arnbjörnsson. “The possibilities of this technology are exciting for me as a developer and exhilarating for me as a player.”
Sticking with Housemarque but moving on to the possibilities that PS5 3D audio presents, game director Harry Krueger said it could help gamers feel more situational. This can make finding enemies and dodging attacks in a fast-paced action game like Returnal feel faster and more intuitive.
“Now, with the PS5’s Tempest 3D AudioTech sound engine, we will be able to reproduce sounds in such a way that players can more easily locate the machines around them,” said Guerrilla Games Creative Director Mathjis de Jonge. which is ideal for situations where you find yourself surrounded or just want to sneak into the machines. ” It seems that your ears will be one of your best tools to hunt dino-robots in Horizon: Forbidden West.
Finally, Resident Evil Village Producer Jun Takeuchi was really excited about the new possibilities for terrifying gamers: “It’s almost as if 3D Audiotech was created specifically with horror games in mind. It used to be that to get that spatial audio, gamers had to invest a lot of their own time and money. Now, just by putting on a headset, they can get a full 3D audio experience. “
PS5 developers too excited to talk about the DualSense controller – make it sound like magic.