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Minecraft Gamers have been able to play without a Microsoft account for the past six years that the company has owned the game, but that will change in 2021, the official Minecraft blog announced yesterday. Players who own the original version of the game and do not switch to a Microsoft account will not be able to play.
The game have It existed in two versions developed separately since its release in 2011 on consoles. Previously the original Minecraft: Java Edition used Mojang beads, while Minecraft: Bedrock Edition, the name of the console and the Windows Store version of the game, used Microsoft accounts. After this change, the accounts will be the same, but there is no cross-play yet: you will not yet be able to play with friends using the other version of the game.
Mojang says that players migrating from Mojang accounts will not lose any information and that the new accounts will offer two-factor authentication (2FA) and other security features previously available on the site. Bedrock Edition of the game, such as parental controls and the ability to block chats and invites, a concern for younger players on multiplayer servers.
Players will receive a batch email in the coming months on how to migrate and will receive an additional notification on their profile page when they can create a new account. Along with the blog post, Mojang created a video to explain the change and anticipate player complaints:
For anyone concerned, the video is reassuring about the compatibility of user-generated content and multiplayer, but it does make some important assumptions about how positive it will feel. The video also does not mention something that could make many gamers angry: usernames for Java Edition players are at risk.
In the support articles addressing the change, Mojang is clear that his username will not be affected in the game, but if someone is already using his name or does not comply with Microsoft standards, he may be forced to log in with a different one. . There may not be that many names available to choose from, given that console gamers have had eight years to choose from.
Mojang says it was easier to use Microsoft accounts to offer these new features rather than create them from scratch, but if they are so important to offer in the first place, why did they take so long to arrive? Players have requested two-factor authentication as long as the game has offered a place to buy and sell content – that’s three years, if you’re counting. Protecting your virtual items from theft seems like a big enough reason to drive change, but it hasn’t been until now. I can’t help but wonder if this is an issue that Microsoft forced, simplifying the management of its most important game before the launch of next-gen consoles.
While not as inflammatory as Facebook’s decision to require Facebook accounts for Oculus headset use, Minecraft It is still one of the most important games in the world and now many players will have to act if they still want to play.