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Xbox Series X owners will be delighted to hear that Hitman 3 looks best on Microsoft’s console. The game has a slight edge over PS5 when it comes to resolution and shadow quality, which means it’s a rare win for Microsoft’s console in what will likely be a long list of unavoidable comparisons between the two. systems in the next. few years.
Graphics experts Digital Foundry revealed that Hitman 3 runs in native 4K resolution on Xbox Series X, with ultra texture quality and a near-rock-solid 60fps. Meanwhile, the PS5 maxes out at 1800p and features lower-quality shadows compared to Xbox Series X, but doesn’t feature frame rate drops.
This may seem insignificant to some, and unless you have both versions side by side, arguably it is, but if you care to have the best version of Hitman 3 on consoles, Xbox Series X just beats the PS5 this time. . .
But what about Microsoft’s most affordable Xbox? Well, the Xbox Series S runs at 1080p, with high texture quality and lower quality shadows. However, you will still enjoy a near perfect 60fps experience, making it a decent result for the lower spec machine.
Playing catch up
As mentioned above, the Xbox Series X hasn’t fared too well in previous comparisons to the PS5 in cross-platform titles.
Although the Xbox Series X outperforms the PS5 when it comes to raw technical specs (the PS5 has a faster SSD), it generally underperforms when it comes to cross-platform releases. Launch games like Assassin’s Creed Valhalla and Dirt 5 were much more stable on the Sony platform, while the Xbox Series X versions were susceptible to screen tearing, strange graphical errors, and sudden frame rate drops.
According to The Verge, Microsoft only allowed developers to submit games for Xbox Series X certification in June, after delivering an update to its Game Developers Kit (GDK). This led to many developers having access to PS5 dev kits before getting their hands on the Xbox versions, which could explain why the Xbox Series X has not reached the heights that many had hoped for. Sony’s development tools have also been praised in the past for being easier to work with.
But that is not all. Microsoft also revealed that it was delayed in manufacturing its console while awaiting full support for AMD’s RDNA 2 on the Xbox Series X. Xbox Director Phil Spencer told The Verge Decoder podcast: “We arrived a little later than the competition, because we were expecting some specific AMD technology on our chip. “
Rocket fuel
Despite the slow start-up of the Xbox Series X, the console has enjoyed more flexibility when it comes to developers adding 120fps support to older titles. Rocket League developer Psyonix noted that the process is apparently much easier on Xbox due to the way backward compatibility works, but much more complicated on PS5.
Psyonix told Eurogamer last year: “Enable 120Hz on Xbox Series X | S is a minor patch, but enabling it on PS5 requires a fully native port due to how backward compatibility is implemented on the console, and was unfortunately not possible due to our focus elsewhere. “
Call of Duty: Warzone is another example of a game running at 120fps on Xbox Series X but not on PS5, although the latest Call of Duty: Black Ops Cold War has this option available.