Here is the combination for the padlock in the shelter



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Call of Duty: Black Ops Cold War it doesn’t take long to present his mysteries and riddles. That’s the theme here, after all, chasing shadows and coded messages through an absurd version of the 1980s Cold War that takes place in the immediate aftermath of the events of the original. call of Duty Black Ops. You will find one of those riddles immediately after the first mission, when you create your character and find yourself inside the CIA safe house for the first time. Here is the combination of the padlock.

You will find the padlock in question at the back of the safe house, with a small note attached, asking you to find a clinical record, the Warren Commission Report, and a Dallas News article. If you are aware of their history, you probably already know what this is all about.

Each document is just a small fragment with some numbers highlighted; this is not intended to be a difficult puzzle. Here’s where to find them:

  • Clinic history: In a small hallway near the small office. It’s on a clipboard on the wall.
  • Warren Commission Report: On the ground in front of the padlock, again on a clipboard. If you don’t see it, just take a few steps back.
  • Dallas News article: In the dark room on the wall.

Put them all together and you get the Kennedy assassination date: 11/22/63. Kennedy appeared in the last game with a brief appearance that closely resembles Ronald Reagan’s cameo in this one, starting the chain of events. At the end of the game, it is strongly implied that the protagonist Alex Mason had something to do with the murder as a result of the Soviet brainwashing that he suffered in the Gulag.

So go to the lock, enter that number and voila – it should turn green and unlock. In the back there are some Easter eggs, like a playable arcade cabinet and a computer that you can put commands on; you can even play the text adventure “Zork” by entering Zork as a command. It’s unclear why, exactly, those things should be locked up, but it may have nothing to do with the mission at hand. Perhaps Adler simply knew that the player character would spend all of his time in games if given the chance.

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