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“I’m really looking forward to trying to make the scariest game on next-gen platforms. [and PC]”Says Schofield. “From what I hear, it is difficult to be creative and speak well of it, but from what I hear … [Dead Space] It was one of the scariest games of [its generation] and I want to do the same in the next generation, or what is now considered the current generation. “Striking Distance has a peculiar origin. Founded in 2019 by Schofield after he co-directed several Call of Duty games, including Black Ops, Modern Warfare 3, and Advanced Warfare. Striking Distance was built under PUBG
Corp, best known for the hit Battle Royale PlayerUnknown’s Battleground. Striking Distance then set out to expand the PUBG universe by creating a new narrative experience within it.
And the Callisto Protocol is just that. According to Schofield, there is a great combined effort to develop the PUBG narrative universe, and the Callisto Protocol is established within that universe, but 300 years later, when PUBG is established.
“The funny thing is, I came in with this story when I went and met the PUBG folks for the first time and started talking about [The Callisto Protocol] and building a studio. I introduced this game to them and what we did was adapt it to the PUBG story. “
But don’t let the PUBG connection fool you. Schofield says that The Callisto Protocol is not a battle royale game, but a complete third-person survival horror game.
“You want to see your character and you want to see yourself in danger,” explains Schofield when asked about the appeal of the third-person horror genre. “You want to see yourself and what happens to you during the course of this … while you get blood on your suit.”Schofield is passionate about next-generation technology, or rather the current generation, and how The Callisto Protocol will take full advantage of the latest technology and development innovations.
It highlights innovations in lighting and sound, and how developers can take advantage of all kinds of new 3D audio and lighting techniques to create a new level of immersion.
“When the player is walking, your clothes make a sound when your arm goes through the fabric on your chest and things like that. And so we’re getting all those sounds. The sound of the wind blowing so lightly through your hair. It’s crazy . “
The Striking Distance team is also working on haptic integration, presumably for controllers like the DualSense. But Schofield lights up when he talks about the images. “You have to see the graphics, the graphics are unbelievably incredible now,” Schofield tells IGN.
“We’re getting so detailed, it slows down production, you know what I mean? … Now we can be so detailed and fit those graphics on the screen and it’s taking a long time to build.”
Schofield still couldn’t share too much about the project, but immersion is the main pillar of its development.
“We are trying to make you really feel like you are in this world. Although it is you who escapes from this prison and you have to survive these unthinkable horrors. “
“The more you are immersed, the more you want to know about that story, the more you want to know about those little clues that we give. You’re like, ‘What the hell is that? What is this mystery? ‘”
If the immersion comes through advancements in visuals and audio, the other draw to players in The Callisto Protocol will be the story, one that will be handled by a dedicated writing team working to create a deep story.
“All I can say is… my goal and the team’s goal is to make the most terrifying game on next-gen platforms. So if that’s what you want to play, that’s what we bring.
See IGN’s full rundown of all of this year’s Game Awards announcements and reveals.
Matt TM Kim is a reporter for IGN.