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Treyarch, as promised, revolutionized the Call of Duty: Black Ops Cold War meta with their weapon balance update.
The developer released the update for its shooter yesterday, December 15, but has only now released the patch notes, revealing the scope of the changes.
The headline change is a significant nerf for the M16 and AUG tactical rifles, both of which were seen as the two dominant weapons in the game. The M16 has seen its maximum effective range and rate of fire reduced. The AUG has seen its headshot multiplier, maximum effective range and rate of fire lowered, while the damage for the 19.8 “Task Force cannon attachment has also been lowered.
These nerfs should do what Treyarch said they would do: rearrange Black Ops Cold War’s competitive multiplayer meta in time for Christmas.
Meanwhile, both shotguns in the game, the Hauer 77 and Gallo SA12, have been slapped with nerfs (shotguns are secondary weapons in Black Ops Cold War, which some believe he masters). Unsurprisingly, the AK-47 assault rifle has been reduced slightly. The Krig 6 has also had a slight nerf. The underpowered FFAR 1 has been improved. Other buffs hit the SMG Milano, KSP and Bullfrog to give them more effective damage range, the M60 LMG to give it increased ADS speed and weapon swap speed, the M82 sniper rifle (although sniper rifles have been left on largely alone) and the Magnum pistol.
It’s worth noting that the Flak Jacket Perk, generally considered essential, has been nerfed to reduce explosive damage mitigation (FTW launchers!). The Spycraft Perk now has full immunity to Field Mic detection, and the Ninja Perk has removed protection from Field Mic detection. Speaking of the Field Mic, it no longer detects users walking crouching, ADS walking, or swimming, which amounts to significant nerf.
My initial impression is that this is a decent attempt to level the Black Ops Cold War meta beyond the domain of the tactical rifle we’ve seen. I’m sure new weapons will emerge as the new meta, as they always do, but for now it’s fun to experiment with new weapons in the game.
Other changes worth mentioning include adjusted spawns in Nuketown to reduce spawning in longer sightlines to reduce spawn traps, and the addition of spawns in and around the middle of the map to reduce spawn traps. As a huge Nuketown fan, these changes are certainly welcome.
The patch notes ended up on the Treyarch website.
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