Indie video game ‘Hades’ dominates Bafta Games awards



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LONDON: A video game from independent developer Hades dominated Britain’s Bafta Games awards on Thursday, beating Sony’s The Last of US Part II.

The prestigious BAFTA Awards for Film and Television introduced awards for the best video games in 2004, a decade before the launch of America’s premier awards ceremony, the Game Awards.

Hades, an RPG for PC and Nintendo Switch developed by the small Californian independent studio Supergiant Games, won five of its nine nominations in an entirely online ceremony for the second year in a row due to the pandemic.

The game set in the world of Greek mythology and with 3D isometric graphics also took the awards for artistic achievement, design and narrative of the game and performer in a supporting role.

“THANK YOU ACADEMY for this incredible honor, and we thank the gods themselves for the inspiration and certainly help in this achievement !!” Supergiant Games tweeted.

The protagonist of the game is Zagreus, prince of the underworld and son of Hades, who seeks to escape from the realm of the dead with the help of numerous gods. Players must go through a series of dungeons.

The critically acclaimed game won Best Action and Independent Awards at last year’s Game Awards in the US, where The Last of Us Part II won the most awards, including Game of the year.

Last of Us was also expected to triumph at the BAFTAs, racking up 14 nominations in 11 categories, an absolute record for the award, after Control and Death Stranding each garnered 11 nominations the previous year.

But the game created by Sony affiliate Naughty Dog, the continuation of a saga about a young lesbian struggling to survive in a post-apocalyptic world, released in June 2020 on PlayStation, ended up winning just three awards.

It won awards for animation and best performer in a leading role and also the EE Game of the Year, voted by the public. The other winners are selected like other BAFTA awards, by a jury of industry professionals.

Another big loser was Sucker Punch Productions’ Ghost of Tsushima, nominated in 11 categories. The game set in the feudal era of Kamakura in Japan won only one: the category of audio achievements.

Another highly anticipated but critically criticized game, Cyberpunk 2077, failed to win a single award after receiving four nominations.

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