Grand Theft Auto V remains the standard for all open world games



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Despite the fact that there have been seven years of open world gaming, Grand Theft Auto V remains one of the best examples of an open world well done.

When Grand theft auto v Released in 2013, it established itself as the standard for open world gaming. Seven years later, there still hasn’t been a game that goes beyond what GTA V made for the genre as a whole. Cyberpunk 2077, through its rocky launch and disappointing description of an open world, makes it incredibly evident with its similar setting and gameplay.

GTA V created an open world environment that felt alive and dynamic for player action. Important games like The Elder Scrolls V: Skyrim and even Rockstar’s Red Dead Redemption II I could only capture some of the items they did GTA V a great standard for open world games. With GTA V Set to re-launch on the PS5 and Xbox Series X, let’s take a look at one of the best open world games ever designed.

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One of the most important things GTA VThe open world environment does it well is how alive it feels. Very rarely does something happen that takes the player out of the world. Pedestrians are not on planned paths; they can stand with other pedestrians, sit on the curve, chat on the phone, and even react dynamically to events around them.

NPC in Cyberpunk They have been found to cower in place whenever a gunfight or car chase breaks out nearby, remaining in that position until the player leaves the area. The inhabitants of Skyrim they have an almost opposite answer. It doesn’t matter if the threat is a dragon or a single bandit, most of the time they will draw a weapon and risk their lives. While it’s certainly fun and could be a testament to Norse culture, seeing a band of farmers with swords coming together to slay a dragon tends to break the dive.

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GTA V takes a direct approach to how the citizens of Los Santos would react to danger: they run for the hills. This does much for the idea of ​​Los Santos being a living open world that breathes, while also complementing the overall gameplay of a GTA game. Normal citizens would likely flee if someone was peppering police officers with a machine gun, and watching the crowds of pedestrians flee helps add to the chaotic nature of the game.

However, it is not just a canned response for civilians to flee if there is danger. If the player presents some kind of minor threat, such as hitting his car or hitting him, GTA V NPCs will often defend themselves. Only when a weapon bigger than theirs is drawn do they decide to flee. On top of that, certain NPCs will actually have different reactions to different types of threats, some run away regardless of the type of danger, and others are standing their ground most of the time.

That simple level of variation is perfectly realistic and helps Los Santos feel much more alive than other open-world environments. NPC behavior is not the only thing to note GTA VOpen world design. One of the most important aspects of GTA V is that the world continues to exist, even after the main story is completed. This goes beyond having post-game side missions or DLC content as many open world games have an issue where they end up feeling empty and empty, without the little things that were introduced through the story missions that they kept everything alive.

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Skyrim illustrates how easy it is for an open world to go empty with its limited number of interactions. There are a finite number of side missions, dialogue options, and random events that can occur. Once all of this happens, the NPCs will simply repeat the same phrases and the world will stop changing to match the player’s actions. Granted, Skyrim it has so much content that a normal gamer will most likely never reach this void level.

However, GTA V It gives players things to do in the open world that don’t require a quest line. At any time, players can call in other characters to hang out at the bar or watch a movie. They can ride roller coasters or play golf. There are many things to do in Los Santos that can become repetitive after a while, but allow the characters to continue to exist, event after the main story concludes. Cyberpunk 2077 It could have benefited greatly from the ability to call on certain characters to hang out or have a drink instead of tying all of that into quests that can be completed only once.

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Another way that GTA V Setting the standard for open world games was the way missions were presented. In the game, some missions certainly have a sense of urgency that makes them feel like they’re on a timer. However, Rockstar also knows when to provide the player with less important story missions that allow them to explore the world.

Lazlow Jones GTA V meditating

Skyrim He also does very well, even though the general story is about the end of the world. Missions are often given loosely explained “due dates” that allow the player to interpret when they must complete them. This encourages exploration that allows players to take full advantage of the game’s open world and prevents players from feeling rushed to complete the main story.

In short, Rockstar knew how to use the open world environment to the benefit of their game. With many other open world games, certain aspects end up in conflict with the exploration-focused nature of the genre. Maybe the standard that GTA V prioritized designing a game that would work within the constraints of an open world, rather than one that included an open world.

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