Microsoft Flight Simulator’s new VR mode haunts my dreams



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Unfortunately, Flight simulator It still doesn’t support VR controllers, which is a bit disappointing. I really wanted to grab the yoke and play with the dials realistically. Instead, I had to use my Xbox One controller as usual, and keep my keyboard and mouse close. Of course, if you are lucky enough to have a flight stick, you can continue to use it as usual. But you’ll still need a mouse to control the virtual pointer, which is how you can press the various switches, buttons, and manage the game’s virtual tool windows. As a casual gamer, I never really saw the need to invest in a flight stick, but I’m certainly considering it now that I’m falling more in love with Flight Simulator VR.

Given how demanding the game already is, you will need a robust system to really enjoy the virtual reality experience. VR titles generally need to hit 90fps to effectively fill 90hz screens on most headsets, which is well beyond the 60fps standard for 2D games. Flight simulator it ran smoothly at 90fps with a medium VR graphics setting on my PC, which is equipped with a Core i7-8700k, RTX 3080, 32GB of RAM, and a Samsung 980 NVMe. I couldn’t get the graphics up to “ultra” levels, which is how I usually play in 2D. However, your experience may vary. (Sam Machkovech at Ars Technica had more trouble getting it to consistently run on valve index, although his system is almost identical to mine.)

Going forward, Neumann hopes VR mode will evolve as Flight simulator itself. He’s intrigued by the possibility of advanced haptics, which could make the game even more useful for flight schools as a replacement for bulky training machines.

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