‘Spider-Man: Miles Morales’ combines ray tracing and 60FPS in new PS5 mode



[ad_1]

When Marvel’s Spider-Man: Miles Morales released on PS5, it came with two options: Fidelity and Performance Mode. The former offered ray tracing, but kept the experience locked at 30 frames per second. The latter, meanwhile, dropped ray tracing in favor of a 60 frame per second set. Now, developer Insomniac has introduced a third option called Performance RT. It promises to be “the best of both worlds” combining ray tracing and 60 frames per second of fluency. However, to achieve this, you will need to sacrifice some “scene resolution, reflection quality, and pedestrian density,” according to a description of the game’s settings.

So which one should you go to? All of that depends on your preference. Some will always drift towards the best possible images. If that’s you, Fidelity mode is still the way to go. However, for those who appreciate the 60 frames per second game, the decision will be a bit more difficult. Both are worth experimenting with to see what you’re happy to sacrifice. If you rarely notice the reduced population, Performance RT might be the best option. Otherwise, the original Performance mode might offer a better mix of fluidity and detail for your eyes. Regardless, we are happy that Insomniac is giving players more options. More options means a greater chance that you will land on something that feels right for you.

[ad_2]