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If you’ve been able to get your hands on an Xbox Series S or Xbox Series X console in the past month, consider yourself lucky. Like all other major hardware releases during the second half of 2020 (including the PlayStation 5 and GeForce RTX 30 series), the Xbox Series S / X consoles sell out almost immediately after new stocks are available.
For the few who have an Xbox Series X in their entertainment center, they may have noticed some rather annoying glitches that are hitting the game. While Microsoft has already released a couple of system updates to address bugs that have cropped up after launch, at least two are still pending. During Larry Hyrb’s (aka Major Nelson) Xbox Official Podcast, Jason Ronald, who serves as Xbox’s Director of Program Management, said that they have identified the issues that gamers have been encountering with Quick Resume.
Quick restart hasn’t been the claimed time savings for many players
For those unaware, Quick Resume is an Xbox Series S / X exclusive feature that allows players to suspend multiple [supported] games right where you left them. Then you can start a different game or other task, and return to the same point in your previous game without having to deal with loading screens or opening a saved game slot to slow down. For some games, Quick Resume has not worked correctly or has been inconsistent in its operation.
Quick Resume demo across multiple titles on Xbox Series S by r / XboxSeriesX
So Microsoft is instead disabling system-wide quick summarization and only allowing it to work with games that have been officially licensed to properly support the feature. Right now, there are nearly two dozen games that can properly take advantage of Quick Resume, and that list will only grow as more developers get used to the platform and the unique features it brings to the table. As for the brand new games to be released for the platform in the future, they will likely be fully compatible with Quick Resume without any issues.
Microsoft Addresses Perceived Performance Gaps in Xbox Series X vs. PS5
The other issue Ronald addressed has to do with the overall performance of the Xbox Series S / X with Legacy [cross-generation] games … at least compared to the PlayStation 5. It is well documented that the Xbox Series X lags behind the PlayStation 5 in performance in many titles even though the Xbox Series X “technically” has superior hardware under the hood. Ronald, however, seemed to suggest that this is not the fault of the Xbox Series S / X or the system software, but something that can be traced back to each individual developer.
“There are different types of problems that can arise as developers start to learn and take advantage of this platform,” said Ronald. “In some cases, they are just bugs in the titles, and we’ve partnered very closely with them, and the developers will go and fix those bugs.”
We’re still in the early stages of the Xbox Series S / X lifecycle, so these issues are relatively minor in the grand scheme of things. As we saw with the Xbox One before, once developers are comfortable with the platform, they will extract every ounce of performance from their games with the provided hardware and take full advantage of all available features. We have a feeling that the developers will fix these issues sooner rather than later; probably long before the average gamer can walk into a retail store and buy an Xbox Series X without having to camp out days in advance.