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In an expansion of its effort to “make digital platforms fairer for consumers and developers,” Epic Games took legal action against Apple in Australia, according to a statement published on Wednesday (November 18) Sydney time.
The legal claim was filed in the Federal Court of Australia and maintains that Apple’s behavior in its App Store is an inappropriate use of market power and considerably reduces competition in application distribution and payment workflows, according to the release.
Epic’s claim contends that Apple’s conduct is “inconceivable” and goes against the Australian Consumer Law, in addition to different parts of the Competition and Consumer Act 2010 (Cth), according to the statement.
The development occurred on the heels of proceedings initiated by the game company in the United States against Apple on August 13. Epic says it is not seeking damages from the tech company in the United States or Australia.
“This is much bigger than Epic versus Apple: it goes to the heart of whether consumers and creators can do business together directly on mobile platforms or if they are forced to use monopoly channels against their wishes and interests,” said the founder and Epic CEO Tim Sweeney in the statement.
Sweeney said that Apple was a pioneer of the personal computer, and its first offerings were open platforms.
“Anyone can write code, anyone can release software, and users can install software from fonts of their choice. Today’s digital platforms must be equally open to fair competition, ”Sweeney said.
In August, news emerged that Microsoft was entering the legal battle between Epic Games and Apple over banning the game Fortnite from the App Store and banning the game’s maker account.
Kevin Gammill, the company’s general manager for game developer experiences, previously said that the game developer ban sets a bad precedent as it makes Microsoft and others unable to take advantage of the Unreal engine.
Epic’s Unreal Engine is a collection of tools used by many that enables 3D graphics to be finished. The game developer licenses it to companies for a fee.
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NEW PYMNTS STUDY: ACCELERATING THE REAL-TIME PAYMENT DEMAND CURVE – NOVEMBER 2020
Accelerating the demand curve for real-time payments: what banks need to know about what consumers want and need, PYMNTS examines consumers’ understanding of real-time payments and the methods they use for different types of payments. The report explores consumers’ interest in real-time payments and their willingness to switch to financial institutions that offer such capabilities.
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