Bethesda’s upcoming RPG Starfield will run on a revised authoring engine



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Starfield, Bethesda Softworks’ next big role-playing game will be powered by a revised authoring engine whose capabilities will be a bigger leap forward than that seen in 2002. The Elder Scrolls 3: Morrowind on Xbox until 2006 The Elder Scrolls 3: Oblivion on Xbox 360, according to Bethesda Game Studios Creative Director Todd Howard.

In a keynote presentation from the Develop: Brighton online conference, Howard added that the sci-fi RPG will be more procedurally based than previous Bethesda titles. (Starts talking about Starfield at point 50:38 or so).

“From rendering to animation, going through the route and the generation of procedures […] I don’t want to say ‘everything,’ but it’s a significant review, “Howard told GamesIndustry.biz host James Batchelor. “It has taken us longer than we would have liked, but it will boost everything we are doing with Starfield Y Elder Scrolls 6. When people see the results, hopefully they will be as happy as we are with what is on the screen and also with how we can make our games. “

Both of them Starfield and the next untitled chapter of The Elder Scrolls was announced during Bethesda’s presentation at E3 2018. Development for both is still in the “don’t hold your breath waiting” stage, with the publisher most recently saying that The Elder Scrolls 6 will follow Starfield, and that will come “in a few years.”

Howard kept that forecast, or the lack of one, on the keynote with Develop: Brighton. “We would like, as much as possible, when we show it, to be able to really show what the final product feels like, what it looks like and we are closer to launch, so that we are 100% sure: Here it is that is, this is what it does and this is when you can play, ”Howard said. Bethesda Game Studios has kept its cards closely on big announcements dating back to 2016 Fallout 4, which was first revealed just five months before its release.

However, generally speaking, Howard said that advancements in the engine will give non-player characters a larger role in future Bethesda Game Studios titles, significantly increasing the size of their world cities as a result. . The studio will also keep its commitment to mod support, and both games (Starfield Y The Elder Scrolls 6) will launch on Xbox Game Pass, thanks to Microsoft’s recent acquisition of Howard’s company.

In his hour-long appearance, Howard also spoke extensively about the rise of The Elder Scrolls franchise, the expectations it faces Fallout 76, and repairs to that set made over the past two years.

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