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There’s something overly in Nintendo not just about the fact that one of their top offerings this holiday season is a collection of three games that came out more than a decade ago, but also the fact that Super Mario 3D All Stars it’s going to be a massive seller this fall regardless. Unsurprisingly, the strategy is going against the rest of the console industry this holiday season, awaiting the Xbox Series X, the PS5, and the promise of a bright next-gen future. It’s a rift between Nintendo and the rest of the industry that’s been growing since the Wii, but there’s a particular irony to the launch. Super mario 64 this fall, because it allows us to look directly into the jaws of that dragon that Xbox and Sony have been chasing for years.
We’ve been obsessed with the idea of a “generational leap” in gaming since the idea of console generations developed alongside the leap from the NES to the SNES. The idea has always been present in the messages surrounding both consoles from the beginning, presumably as a way to draw an initial line between them and the mid-generation PS4 Pro / Xbox One X. But what is a generational leap? It is a time when technology offers something new. Something that doesn’t feel like an incremental improvement over what we were doing before. Something that demands that you buy a new console because it has delivered the future, right now.
Their Super mario 64.
Back to Super mario 64 it is something strange, now: it has necessarily aged something badly. The camera controls, in particular, are clunky and difficult, due to the fact that this was the first game to really tackle how to give players control of the camera in 3D space. But the fact that it is now playable, even enjoyable, is a testament to what an incredible achievement it was. Consoles rarely launch with must-have games, a tradition the Xbox Series X and PS5 won’t challenge. Super mario 64 is still the biggest exception to test the rule.
In 1996, Super mario 64 it was impressive. Really, amazing, amazing. Mario looked like a fundamentally 2D character at the time that seeing him rendered in full 3D was something of a magic trick, but it paled in comparison to seeing the concept of a platformer, again, a fundamentally 2D genre at the time, exploded. in 3 dimensions. 3D gameplay was not a completely new concept: Wolfenstein 3D came out in 1992, after all, and even Nintendo had played pseudo-3D with Star fox on SNES. But Super mario 64 they weren’t those things. There was something about those brightly colored solid shapes jumping on those giant open levels (at the time) that made you feel like the games would never be the same again.
It was a generational leap.
The jump from PS1 to Ps2 and from N64 to Gamecube was great too, but it couldn’t be compared to the first jump from 2D to 3D. The same goes for the jump from PS2 to PS3 and from Xbox to Xbox 360 – impressive, but perhaps not as impressive as the previous generation. At the time, Nintendo had left behind the idea of pursuing less graphics-intensive ideas with the Wii, perhaps because it realized that ever-better graphics produced diminishing returns.
Now, we’re moving to Xbox Series X and PS5, which looks unlikely to offer a big leap this fall. Games will look better, naturally, but they will look better in the way PC gamers have gotten used to: refined and flashier versions of the games that you can also experience on older hardware. There is nothing wrong with that, but again we compare things with Super Mario 64: it was hard to call that a refined experience of all that came before. From a hardware-based technology perspective, it’s easy to see why Sony and Microsoft feel they can call this a generational leap, because these machines run circles around the base model of the Xbox Ones and PS4, and because the SSD will allow developers, eventually – Do all kinds of things they couldn’t before.
But that moment, where the N64 hits the shelves and you take it home to play Super mario 64 and nobody had to explain the idea of a generational jump because it is hitting you in the head, that moment no longer passes. Between backward compatibility, cross-generation exclusives, cross-play and all of that, this will be by far the smoothest console generation transition we’ve ever seen, and that’s great for all sorts of reasons. But there is something poetic about revisiting Super mario 64 right now, on the brink of a new generation that isn’t really an advantage at all. This was the moment that set the standard for a generational leap, and one that has never really been lived.