Black Ops Cold War • Eurogamer.net



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Treyarch has made a big change to the way damage recoil works for Call of Duty: Black Ops Cold War.

In previous Call of Duty games, including last year’s Modern Warfare, when you take damage, you are knocked back. That is, your crosshair moves slightly upward when the bullets hit you.

This damage knockback effect has proven controversial among the competitive Call of Duty multiplayer community, with many saying that they would rather play without getting their target shot. Well, it seems like Treyarch is giving people what people want.

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In a tweet, Tony Flame, Treyarch’s wonderfully appointed lead game designer, said that damage recoil no longer affects your weapon’s aiming position. In Black Ops Cold War, the damage recoil is primarily a feedback mechanism that lets you know that you are taking damage.

“No more headshots,” Flame said.

(A recoil headshot is what happens when someone shoots at you while aiming lower than your enemy’s head, and the recoil from the damage pushes your scope up to deliver a headshot.)

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Call of Duty YouTuber Xclusive Ace showcased Black Ops Cold War’s redesigned damage in a video posted on Twitter. As suggested by Flame, the crosshairs barely moves when the player is shot.

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This change is in keeping with Treyarch’s apparent philosophy for Black Ops Cold War: clarity and playability are priorities, winning just about everything else. More information on the Call of Duty: Black Ops Cold War multiplayer changes announced here.



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