Crysis Remastered will outperform next-gen consoles with ray tracing on Xbox One and PS4



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We already knew it Crysis remastered it would support ray tracing if you had the PC hardware to run it. However, ahead of the release on current-gen PCs and consoles, Crytek announced this week that for the first time on this generation of consoles, the PS4 Pro and Xbox One X will offer ray tracing support, because it will appear in versions current generation console Crysis remastered.

Crytek’s CryEngine provides software-based ray tracing, allowing current generation hardware to support the feature. In 2019, the game studio showed the Neon Noir Tech demo, which, according to Crytek, was developed using a modified version of CryEngine 5.5. Software-based ray tracing is not even remotely new; Most recently, Nvidia added the feature to GTX cards in 2019, but the experience was unsatisfactory compared to using the company’s latest RTX cards with dedicated ray-tracing hardware.

Ray tracing is a rendering technique that can create realistic lights, reflections, and shadows in games. The next generation of consoles, the PS5 and Xbox Series X / S, will include hardware accelerated ray tracing because it is a feature of the AMD RDNA 2 GPUs that each system will use.

Eurogamertechnical fault output Digital Foundry had the opportunity to visit Crytek in Germany and did a technical analysis of Crysis remastered on Xbox One X with ray tracing enabled.

As the outlet points out, while this is a technical achievement for Sony and Microsoft Pro consoles, it may not be the way you want to play the game. Without ray tracing, the PS4 Pro can run at 1800p and 2160p on Xbox One X, but it again dials below 1080p on PS4 Pro and 1080p and below 30fps on Xbox One X with ray tracing enabled. In-game water reflections will also not include ray tracing.

Crysis remastered hits PC, PS4, and Xbox One on September 18.

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