The restraining order says more than 116 million gamers have played Fortnight on iOS, making it the game’s largest platform, larger than its player base on the Nintendo Switch, Xbox, PlayStation, PC or Android.
In a statement to CNN Business on Saturday, Epic said, “Today we asked the court to stop Epic from taking revenge on Epic for daring to challenge Paul’s misconduct while our no-confidence motion continues.”
Claiming that Apple has a monopoly on the distribution and purchase of iOS apps, Epic Games “will have to convince the judge that the beginning is the markets,” John Bergmeyer, legal director of consumer rights group Public Knowledge, told CNN Business.
On Saturday, Apple Play told CNN Business in an earlier statement, “The court recommended that Epic would adhere to the App Store’s guidelines when their case proceeds, the guidelines they follow for the past decade until this situation arises. Epic has refused.” ”
The statement continued: “We hope we can work together again in the future, but unfortunately that is not possible today.”
That decision meant that iOS gamers with Fortnite downloaded to their phones, unable to access the latest game updates that were later released in August Gust.
While Apple Play has stated that its policies are industry-standard and aimed at ensuring a consistent and secure application experience for customers, critics say that Apple Pay’s 30% fee and all payments to the app are driven by Apple Pay’s payment channels.
“I think (winning the lawsuit) will be great for the markets as a whole,” said Mitch Stoltz, senior staff attorney at the for-profit digital rights group Electronic Frontier Foundation. “You’ll see more experiments, you’ll see more business models. You’ll see more innovation.”
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