EA has confirmed that it is not secretly “fixing” FIFA matches



EA has convinced a set of class-action lawyers that there isn't a secret algorithm affecting the results for <em data-recalc-dims=FIFA Ultimate Team Squad like this. “/>

Zoom in / EA assures group of class-action lawyers that there is no secret algorithm affecting results FIFA Ultimate team teams like this.

A group of California players has dropped a class-action lawsuit alleging that the use of “dynamic diffraction adjustment” (DDA) secretly affects the electronic arts. FIFA: The Ultimate Team Match. The group did this after the EA proved that the controversial, patented system was not used in the game.

We covered EA’s Dynamic Troubleshooting Adjustment System in early 2017, laying out the basic structure through an academic paper in late 2017. That research found that automatically adjusting the difficulty of a match-three puzzle game based on a player’s displayed skill level improves the player’s engagement by 9 percent (i.e., players want to play a little more). On the other hand, it had a “neutral effect on monetization” (i.e., it did not lead players to spend more money). EA applied for a patent on the same original idea in 2016, and the patent was granted in 2018. Some FIFA Players have long suspected that patented technology was working in some of their “Ultimate Team” games. These players use an undercover, scripted “velocity” system to adjust the results of specific shots or touches depending on the current state of the game, to hear them say. That’s all part of trying to manipulate players to spend more money on better Ultimate Team Player cards, as outlined by the DDA patent. Or so the theory goes.

EA has stated many times that it does not use DDA FIFA And that ultimate team results are a matter of player skill and sometimes the ambiguity of random number generation. But those statements did not stop the three California players from filing a class-filing lawsuit last November over the EA’s false suspicions, in part alleging:

The undisclosed use of EA’s trouble-weakening mechanisms deprives gamers of the advantage of their deals by buying player packs because of EA’s trouble-adjusting mechanisms, rather than simply the players ‘ultimate team of players and players’ relative skills, suggestions, or minimum rankings. Greatly influences the outcome of the match.

This is a self-perpetuating cycle that benefits the EA to the detriment of sports gamers, as the difficulty is just adjusting mechanisms, allowing gamers to believe that their teams are less skilled than they really are, allowing them to buy extra player packs in hopes of getting better players. Leads to. More competitive.

That brings us to today, when the EA announced that the lawsuit had been dropped. The move comes after EA said it provided plaintiffs with “detailed technical information and talk with our engineers, all of whom confirmed (again) confirming that there was no DDA or scripting in Ultimate Team Modes. Is. ”

The EA reaffirmed that DDA technology was “never FIFA, Madden, Or N.H.L., And never. We will not use DDA technology in any of our games to give players an advantage or disadvantage in multi-line multiplayer modes and we do not have it at all FIFA, Madonna Or N.H.L.

Further confirmation of the EA, especially with the company’s other sports games and the additional commitment that applies in the future. And now those statements also come with enough additional scrutiny from EA’s own engineers and documents to satisfy a bunch of clearly discerning players (and / or their lawyers).

At a loss, one of your shots next time FIFA Huge trip, you won’t have a scary secret algorithm to blame.