A few weeks ago, we reported that a Grand Theft Auto Toe online The game’s infamous long-sick player takes matters into his own hands, breaks the disassembler, and devises his own composition. The long load times were due to inefficient way GTA .Online The developers chose to analyze the data in a large multi-megabyte JSON file and then sort it.
Made by a coder called fix t t0st – resulting in a 70 ish reduction in loading time, by T0st’s own unofficial benchmark. For players suffering from JSON parsing problem, this means they only have to wait a minute or two to enter. GTA .Online The game, instead of six-plus minutes, stopped before they saw the loading screen.
Within two weeks of the announcement of the T0st fix, GTA .Online The developer contacted Rockstar t0st and acknowledged that t0st had indeed resolved a legal issue with the game and would receive a 10,000 10,000 payment under Rockstar’s Bug Bounty program.
According to PC Gamer, Rockstar made the following conversation in a statement:
After a thorough investigation, we can confirm that Player T0 GATA revealed an aspect of the game code related to load times for the PC version of GTA of Naline, which can be modified. As a result of this investigation, we’ve made some changes that will be implemented in the next title update.
It has no timeline as to when the “next title update” will be released, but its fix in its original writing, t0st explains that the main JSON analysis and stored problem “should not take more than a day for a god to solve.”