The revolt against the Polish video game publisher is in the air After much-anticipated and three-time delays from the company, CD Project SA released the latest title for intense reviews about obstacles.
According to the two attendees, frustrated and angry employees threw questions at the board during an internal video meeting on Thursday, which opened with an apology from management for the devastating launch of Cyberpunk 2077. It was the perfect environment for a company whose slogan, “We are rebels,” is emblazoned on posters around its annual office fees.
The developers constantly asked questions about the company’s reputation, the unrealistic duration of the game, and the relentless overtime that spanned months and years. Until Game December 10 release.
This happened before the meeting Shocking Sony Corp. The announcement is that it is pulling Cyberpunk 2077 from the PlayStation Store and a full refund will be given to any customer who requests it. During a staff meeting, the CD project directors said they had come up with an arrangement with Sony, but did not elaborate. In a Twitter post on Friday, the company said that “following our discussions with the PlayStation, it was decided to temporarily suspend the digital distribution of the game.”
A CD project spokesman said the company would not comment on the internal meeting discussion.
Cyberpunk 2077 is one of the biggest games of the year and has been an economic success, selling over 8 million pre-orders for PC games and setting sales records. But players have found the game to be full of bugs, especially on the latest pay generation PlayStation 4 and Xbox One consoles, by sending CD projects Plumming and sharing the mainstay of fans and critics to describe Cyberpunk 2077 incompletely. Shares of CD Project fell 12% on Friday, down from a steady decline this month, which has offset year-over-year gains.
During the development of Cyberpunk 2077, employees suffered many periods of overtime, including compulsory Six days a week to end the game, Bloomberg reported. When asked about this short time in question and answer, the directors said that they have plans to improve the production method in the future but there is no expansion, according to one person.
An employee asked the board in January why it said the game was “perfect and playable” when it wasn’t true, to which the board replied it would take responsibility. Another developer asked the director of the CD project Felt Making a game about corporate exploitation was hypocritical when it was expected that their employees work overtime. The answer to this was vague and unprofessional.
Many industry observers are surprised that Cyberpunk 2077, which was first announced in 2012 and delayed three times in 2020, still seems incomplete. Some current and former employees working on Cyberpunk 2077 have all said the same thing: the deadline for a game appointed by the board of directors has always been unrealistic. It was clear to many developers that they needed more time.
– With the help of Konrad Krasuski
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