Crisis remaster to beat next-gen console in punch with ray tracing on Xbox One and PS4


We already knew that Crisis Remaster Support ray tracing if you have PC hardware to run it. However, prior to its release on PC and current-generation consoles, Critic announced this week that, for the first time in the pay generation, this console will offer PS4 Pro and Xbox One X-ray-tracing support – as it appears -Jane console versions Crisis Remaster.

Krytech’s Kryangen provides software-based ray tracing, allowing current-gen hardware to support the feature. Back in 2019, Game Studio showed a neon noir tech demo, developed using a modified version of Krygenin 5.5, according to Crytech. Software software-based ray tracing is by no means new; Most recently, Nvidia added a feature to GTX cards in 2019, but the experience was subpar compared to using the company’s latest RTX cards with dedicated re-tracing hardware.

Ray tracing is a rendering technique that can create lifelong lighting, reflections and shadows in sports. The console’s next pay generation – PS5 and Xbox series X / S – will include hardware-accelerated racing as it is an AMD RDNA 2 GPU that will be used by every system.

EurogamerTechnical breakdown outlet Digital Foundry I had the opportunity to visit Critic in Germany and do a technical analysis Crisis Remaster On Xbox One X with ray tracing enabled.

As the outlet notes, while this is a technological breakthrough for both Sony and MicroSft’s Pro consoles, it may not be the way you want to play the game. Without ray tracing, the PS4 Pro can run at 1800p and 2160p on the Xbox One X, but it dials under 1080p on the PS4 Pro and 1080p and under 30fps on the Xbox One X ray tracing capable. Ray tracing is also not included in the water reflection in the game.

Crisis Remaster Arrives on PC, PS4 and Xbox One on September 18th.