Anti-addiction, the youth network “firewall” is not difficult enough-games-cnBeta.COM



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Improving the age-appropriate standard for games and further improving the anti-addiction system for games will help parents growing up under the radio and television system and young people growing up in the Internet age to live in harmony and find methods appropriate education and communication.Exquisite and delicate game screens, endless levels of design, fun and hilarious videos … Even adults, there are not a few people who are addicted to online entertainment, let alone younger children.

Example of notification after the health system has implemented the new regulation against addiction

In recent years, news that teens are addicted to the Internet, reward presenters, or replenish games to spend their family’s deposits have been frequently reported in the news, which is distressing. Prior to June 1, Children’s Day last year, almost all major short video and online video playback platforms in China launched the “System against youth indulgence”, and the youth model was included in the “Hot List ” for a while.

However, this “firewall” intended to block minors’ addiction to the Internet does not seem to play its role in reality and it is in an awkward situation. The report issued by the Jiangsu Provincial Consumer Protection Commission clearly stated that some of the live streaming platforms have no difference between youth mode and general mode, and are practically useless; other proven platforms may extend the time limit for using the software in youth mode by entering passwords and other means, and two The live streaming platform stated in the reload agreement that the platform assumes no responsibility for the use of streaming services. recharging by minor users.

“Magic High” has another way of avoiding the youth model

The original intention of the online youth model is to prevent minors from turning to the Internet and to end the security risks and social problems caused by this. Not only in China, the youth model in 2019 is a global hot spot. According to British media reports, the country’s new network regulations stipulate that minors under the age of 18 may not like favorite posts on several of the main social networks.

According to public reports, the youth model of China’s video platforms primarily restricts daily duration and usage period, prohibits reward and recharge, and can only watch videos that fit the aesthetics of teenagers.

But almost a year after connecting, the teen model caught fire unexpectedly with another set of keywords: how to avoid the teen model. Just enter the keywords of the website + omit the youthful mode in the search engine, the specific method and operation process are clear at a glance. Take a short video platform as an example, after entering the platform’s youth mode, the system tells you that you can only use 40 minutes a day, and you cannot use the same city, like and other functions. The recommended video list also includes popular science, classical literature, art teaching, etc. Mainly, features like rewards and reloads are not available.

The seemingly perfect teen mode, but the solution is very simple: remove the app and redownload it. The journalist immediately removed and reinstalled according to the methods mentioned in the recovered materials, and in fact avoided Youth Mode easily, and was still able to view all of the videos and live content normally.

Cracking “strategies” like this are everywhere on the Internet. It’s also easy to bypass the gaming company’s identity authentication and addiction mechanism. “Identity authentication for a gaming company is generally completed by an identity authentication service provider, but the problem is that many companies have no way of judging whether the mobile phone is in the hands of a minor or a parent.” Third party software can easily bypass the anti-addiction system by logging into the game. “

Sun Jiashan, a research associate at the China Academy of Art, said that since “post-95”, a new generation of teenagers has grown up in the Internet environment, and “post-05” has grown almost entirely in the context of mobile Internet media. “Aboriginal peoples” in the Internet age. Because of this, “indigenous peoples” often have a better understanding of online media than their parents imagine, and can make full use of their experience in media culture to avoid the limitations of the youth model.

Layers of failure and poor control bring painful lessons

Compared to the positive response from various platforms when the youth model was launched last year, some platforms now appear to have less restrictive restrictions on the youth model.

Take a video website as an example. The website app requires a pre-set four-digit password to remove youth mode, but there is no limit to the number of passwords entered. Therefore, some people directly advertised the decryption method on the internet: the use of scripts, key assistants and other tools to directly perform brute force decryption according to the four-digit password classification, the fastest way to removing the youth mode restrictions is only a few tens of minutes.

In terms of registration and login methods, all 9 games under investigation can be logged in via third-party accounts and other operations, which can bypass real-name authentication. At the same time, green light at the above three points is common practice for many live streaming platforms.

“At the beginning of the implementation of the youth model, we were concerned about this,” Tian Feng, a researcher at the Institute for Social Development Strategy of the Chinese Academy of Social Sciences, told Sci-Tech Daily. Tian Feng believes that there are several major problems with the youth model. The first is an unclear definition. “Children ages 6, 9, and 14 are teenagers, but they have very different needs for video and Internet content.”

Judging by the existing youth model, the content provided by many video platforms is quite limited, or the content is too young, or the amount of videos is limited: “Children cannot get the content they need, which gives them the incentive to find ways to bypass restrictions; on the other hand, what content young people should read and what should not be read currently lacks a corresponding definition. “

Second, individual companies are shallow about the youth model, and just going online is just a matter of coping. “Some companies attach importance to conditions and the thresholds are set more stringent; some pay no attention, so the platform’s youth model is likely to be formal,” Tian Feng said.

The lessons of identity verification and the limitations of the youth model are painful. Especially this year, plagued by the epidemic, the vast majority of children use their mobile phones, tablets, and other devices to connect online at home. A long time surfing the Internet and living at home has also generated a large number of minors who play to recharge, watch live news and complaints.

Similar cases are not uncommon: a 12-year-old girl from Yunnan province made a request to reward the anchor for her generous efforts, and instantly spent the money that it cost her father so much to earn; an 11-year-old boy in Henan, to play online games and reward the presenter, within 11 days It cost my father 200,000 yuan for surgery …

According to statistics, in the first quarter of this year, the Jiangsu Provincial Consumer Protection Commission accepted 425 complaints about online games for minors, an increase of 460% compared to the same period last year; Consumer disputes for recharging through live streaming reached 4,472.

Work together to build a “firewall”

How can the teen model work better? The Jiangsu Province Consumer Protection Committee made recommendations in the report. First, companies must strictly comply with the “Notice on how to prevent minors from becoming addicted to online games” on November 1, 2019. The “Notice” stipulates the implementation of a real-name registration system for accounts of online games user.

In addition, any registered user must enable facial recognition before reloading the game or paying consumption. Only when the registered user’s information matches facial recognition can they enter the game’s paid or recharged consumption program.

Preventing young people from turning to the Internet is a systematic project, and the youth model is only one of the means. “To avoid gambling addiction, family education is also a key factor,” said Tian Feng. Schools must also rely on the leadership position, take the initiative to play a role, establish related courses to help children understand and use the Internet correctly.

Sun Jiashan also said that the position of parents in family education is irreplaceable. “Many parents may objectively lack understanding and adaptability to the mobile Internet; or avoid, subjectively exhaust themselves, fail to meet guardian obligations, and take responsibility. Preventing youthful indulgence requires multiple factors and more painstaking efforts, only on the part of the company”. Not. “

From Sun Jiashan’s point of view, refining the age-appropriate standard for games and further improving the anti-addiction system for games can help parents who grew up under the radio and television system and young people who grew up in the Internet era to get along and find proper methods of education and communication. Strengthening online protection of minors and promoting the healthy, orderly and sustainable development of China’s gaming industry is becoming the consensus of the entire society, awaiting the consensus of officials, industry, academia and research. from all walks of life to find the best way to manage online games.

(Source: Science and Technology Daily, reporter Yang Lun)

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