He adds that the team was pleased with the explosive popularity of the trailer, but makes it clear that they will not leave it in their head, and even asked viewers to “forget” the footage, as it does not represent their best work .In fact, Feng Ji spends most of his post pointing out what went wrong in the trailer, from the low frame rate in the scene where Wukong takes over a host of celestial warriors, to how the water which does not show any physical properties in the game. He also apologizes for the soundtrack that does not quite match the action.
He closes the post by saying that the team will now “hide again” to continue the development, which means we will see much more gameplay in the very near future.
While the sudden legion of fans of the game will probably be sad to hear that there will be no more to feast on, it’s great to hear that the team is embedded to continue working on Black Myth – here it does not hope to take long to reach us.
In the game’s first announcement, Game Science said that Black Myth was aimed at mainstream consoles, PC, and cloud services, but no release date was indicated, nor are there any plans for a Western release. “It should not take 500 years” said a FAQ about a potential release window, but it will only be released when it is ready.
Joe Skrebels is the Executive Editor of News of IGN. Follow him on Twitter. Do you have a tip for us? Want to discuss a possible story? Please email [email protected].